Крафты в машине scp containment breach
SCP: Containment Breach Multiplayer – Получение ключевой карты – Прохождение
SCP: Containment Breach Multiplayer – Получение ключевой карты – Прохождение 1 – steamlists.com
Это руководство поможет вам продвинуться через жестокий мир SCP-объектов.
Получите карточку-ключ 1-го уровня.
Вы можете найти его в:
Склад, затронутый SCP-97
Двухуровневый офис, рядом с компьютером
Найдите карточку-ключ 2 уровня.
Маленькая тестовая комната
Найти апгрейд предмета [SCP-914], поместите ключ-карту 2-го уровня, противогаз и аптечку, которые появляются в комнате улучшения, в приемник SCP, установите его на отлично и запустите. Возьмите предметы и наденьте противогаз для бесконечной выносливости.
Вы можете попробовать обновить ключ-карту уровня 1 на очень мелком до омни-карты. Если у вас есть что-то еще, например, mastercard, оставьте это там.
Найдите Комнату наблюдения, войдите в нее, отключите блокировку зоны и либо спрячьтесь, либо бегите, спасая свою жизнь, потому что SCP-049 идет за вами 🙂
Найдите контрольно-пропускной пункт в зоне тяжелого сдерживания и войдите в нее.
Найдите комнату SCP-049 и получите карточку-ключ 4 уровня.
Найдите комнату SCP-106 и получите карточку-ключ 5 уровня.
Найдите комнату SCP-008, наденьте защитный костюм и закройте его.
Найдите контрольно-пропускной пункт Входной зоны и войдите в него.
Найдите электрический центр и выключите дистанционное управление дверью.
Вернитесь в Тяжелую зону содержания, найдите SCP-079 и поговорите с ним.
Вернитесь к электрическому центру и включите дистанционное управление дверью.
Найдите и пройдите через ворота A или B.
спасибо за чтение xoxo
фото предоставлено: https://scpcb.fandom.com/wiki/SCP_-_Containment_Breach_Wiki – [fandom.com]
Это все о SCP: Многопользовательская игра на нарушение условий содержания – Получение ключевой карты – Прохождение; Надеюсь, вам понравится читать Руководство! Если вы чувствуете, что мы должны добавить дополнительную информацию или мы забыли / ошиблись, сообщите нам об этом, оставив комментарий ниже, и спасибо! До скорого!
SCP-914
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Содержание
В игре [ править ]
SCP-914 можно легко обнаружить в Камере Содержания в ЛЗС; На стене над дверью к Камере Содержания будет текст «#914». Для использования SCP-914 необходимо положить предмет(-ы) в отсек “Сырьё” (слева от панели управления), а затем выбрать на панели управления необходимый режим и запустить SCP-914 нажатием кнопки под рычагом выбора режима. По завершении процесса изменённые предметы появятся в отсеке “Продукт”.
Попасть в Комнату Содержания SCP-914 можно только с Картой Доступа, чтобы открыть и закрыть укреплённые двери перед ним. Камеру Содержания SCP-914 можно считать “Безопасной комнатой”, так как SCP не могут открыть дверь, за исключением SCP-079, SCP-096, когда он в ярости, и SCP-106, так как он может проходить сквозь любые двери.
Довольно часто SCP-914 используется как комната для защиты от SCP, и, в зависимости от появившихся SCP, это может привести к патовой ситуации, вплоть до смерти от Процесса Обеззараживания.
SCP-914 обладает множеством настроек сервера, которые влияют на то, какие предметы будут улучшены. Изначально, предметы должны быть выброшены на пол для улучшения, однако можно добавить настройки сервера, позволяющие улучшать предметы в руках у игроков или каждый предмет в их инвентаре.
Использование 914 [ править ]
Для Улучшения: [ править ]
Нажмите E на рычаге и установите режим «1:1», «Тонко», и «Очень Тонко»
Положите предмет(-ы) в отсек «Сырьё»
Нажмите E на кнопке.
Подождите до звукового сигнала
Заберите улучшенные предметы из отсека «Продукт»
Для Ухудшения: [ править ]
Нажмите E на рычаге и установите режим «1:1», «Грубо», и «Очень Грубо»
Положите предмет(-ы) в отсек «Сырьё»
Нажмите E на кнопке.
Подождите до звукового сигнала
Заберите ухудшенные предметы из отсека «Продукт». В зависимости от качества предмета, они могут полностью уничтожиться после процесса ухудшения.
Связанные достижения [ править ]
Крафты в машине scp containment breach
SCP: Containment Breach Multiplayer
The gas mask is used to circumvent the effects of the decontamination gas used in the lockrooms or the gas catwalks. The gas will normally cause the player to cough and make them blink faster, but using the gas mask will help abate these symptoms, but will obscure the player’s vision when doing so.
When put through SCP-914 on «Fine» or «Very Fine», the Super Gas Mask is made. When it is equipped, it will constantly replenish the player’s stamina, allowing for long periods of sprinting while equipped. It will counteract the negative effects that the ballistic vest has on sprinting.
The level 1 keycard is the lowest level card. It can open the first door to the small testing chamber.
Level 2 keycards can be used to open the doors to SCP-895’s chamber and SCP-914’s chamber.
The level 5 keycard is the highest keycard that can be obtained. Both can access any rooms requiring a keycard.
First aid kits are used to alleviate or stop bleeding, and recover health from gunshots and various other wounds.
Upon using it in the inventory, the player will crouch and start patching themselves up. It takes a few moments until the player finishes patching themselves.
Depending on how severe the injury is, it can either stop blood loss entirely or slow it down. Even with a first aid kit, the player will more than likely not survive several gunshots.
They can be found in SCP-914’s containment chamber and Dr. Harp’s office.
The small first aid kit is created by placing the normal kit into SCP-914 on the «Fine» setting. It should be noted that the small first aid kit is more effective against wounds and heals faster, compared to the normal first aid kit.
The syringe is a one-time use item that allows the player to be injected with a serum that gives them an adrenaline rush. When used, it will cause the stamina meter to decrease at 50% its normal rate for 20 seconds, while healing any injuries at a slow rate for 30 seconds. However, in that 30 second period the player will slowly be inflicted with blood loss.
The fine syringe can be acquired by placing a normal syringe in SCP-914 on the «Fine» setting. When used, it will heal the player’s injuries and cause the stamina meter to decrease at random rates.
The ballistic vest is an item that provides protection from bullets. However, it does not protect the player from being hit in areas such as the leg and head. This protection allows the player a chance to escape from the MTF, but this is unlikely, given that they usually rapid fire. The ballistic vest takes a while to be equipped, during which time it will heavily impede the player’s movement speed. Once the vest is donned, the player’s turning speed becomes slower. If the vest gets hit, the player’s stamina will begin to drop, as well as receive minor injuries but will not bleed. They can be found in the Warhead room and Dr. Maynard’s office.
The heavy ballistic vest protects all but the player’s head from bullets. Once donned, the vest will cap the player’s stamina at 60% of the normal maximum, but will give the player more protection against MTFs. If the vest is hit, the player will receive minor injuries, but will not receive any further drops to stamina. It is created by putting the Ballistic Vest in SCP-914 on «Fine».
The S-Nav 300 is the default version of the S-Nav. It requires a 9V battery in order to function. If the S-Nav 300 batteries are dead, the message «UNABLE TO CONNECT TO THE MAP DATABASE» will display on the screen. They can be found in the Basic Office, 2-Level Office, small testing room and the server farm. Any rooms that have not been visited yet will remain hidden on the S-Nav 300.
By putting the S-Nav through SCP-914 on the «Fine» setting, the player will receive the S-Nav 310. This variation is capable of displaying every room regardless of whether or not the player has visited them. It is useful for informing the player as to which paths in the facility will lead to dead ends.
The S-Nav Ultimate retains all the properties of the S-Nav 310, except it does not require batteries and can now detect nearby SCPs in the vicinity, including SCP-049, SCP-173, SCP-106, SCP-096, and SCP-895. The S-Nav Ultimate can be obtained by putting the S-Nav 300 or the S-Nav 310 through SCP-914 on the «Very Fine» setting.
When an SCP is nearby, a small red ring will begin flashing on the S-Nav Ultimate’s screen along with the SCP’s name. The SCP can be in any of the rooms shown within the red ring. It is capable of detecting multiple SCPs at once.
The hazmat suit is used for protection from SCP-008 when the player enters its chamber, and it is located in the small storage area right outside its chamber door.
Like the ballistic vest, the hazmat suit takes a while to be equipped, during which time it will heavily impede the player’s movement speed. Once donned, the suit will cap the player’s stamina at 60% of the normal maximum.
It will also protect the player from SCP-049’s lethal touch, though SCP-049 will eventually remove the suit if given enough time. No other items can be used alongside the hazmat suit.
The heavy hazmat suit is created when the player puts the hazmat suit and an SCP-148 ingot through SCP-914 on the «Fine/Very Fine» settings. The heavy hazmat suit grants the player immunity to the effects of SCP-012, SCP-895, SCP-966, and SCP-035’s tentacle creatures.
The radio is an equippable item. It is essential in supplying the player with information by listening to conversations being broadcast amongst Foundation staff. The player can switch through Channels 1-5 by pressing the corresponding number key.
If nothing is placed in the directory, then it will only output static.
Continuously broadcasts the site-wide announcement of the containment breach.
Relays a series of prerecorded messages that provide guidance, morale and site announcements for personnel. The messages are always accompanied by a cheery, albeit slightly discordant theme tune.
Occasionally, a distorted message will come upon the radio feed. The radio jingle is off-key and in reverse and a message can be made out by an unknown male voice.
It is unknown who the voice belongs to and what intentions they may hold.
Occasional chatter between MTF units can be heard.
The MTF unit can be later heard at Gate B over the radio.
If the player disables the Alpha Warheads
Used as a general channel for communication via Foundation employees.
Upon listening to the channel for the first time, the voice of an unknown person can be heard getting captured by SCP-106.
If the player disables the remote control door system, Dr. Harp will report it over the radio.
At random points, various personnel of the site will converse over the radio.
Security Chief Franklin will occasionally broadcast advice over the facility radio to remaining personnel.
The 9V batteries can be found throughout the facility, and are used for powering the S-Navs, radios and night vision goggles.
When the 9V battery is placed in SCP-914 on «1:1», the player will receive an 18V battery. It can only be put into the radio. Attempting to put it in the S-Nav will print a message reading: «The battery doesn’t seem to fit».
ReVision Eyedrops are a small, blue bottle that, when used, will slow down the blink meter for a short period of time. They can be used most effectively when encountering SCP-173. By putting it through SCP-914 on the «1:1» setting, the player will obtain ReVision Eyedrops with a red label, titled «RedVision Eyedrops». However, it is to be noted that no form of eyedrops will work while wearing SCP-714. They also cannot be used whilst wearing a gas mask or a hazmat suit.
SCP-500 pills can be found on the shelves of the small storage space in the Maintenance Tunnels and in the storage room inside SCP-035’s containment chamber. SCP-500 can cure SCP-008, illnesses caused by SCP-1025 and SCP-966’s effect.
Placing an SCP-500 pill into SCP-914 on the «Fine» setting produces SCP-427.
A pill or white pill can be obtained by placing SCP-500-01 into the SCP-914 on 1:1 setting. It serves no function.
The severed hand is used to open doors with DNA scanners. It can be found inside SCP-012’s containment chamber beside the door to the chamber itself. It can be used to open the small blast door in the large testing chamber, as well as the door to the control room in SCP-079’s containment chamber.
Putting it through SCP-914 on the «1:1», «Fine», or «Very Fine» settings will turn the hand into one with a darker color. This hand can be used to access the small blast door in SCP-049’s containment chamber, bypassing its tunnels. This darkened variant can also be found inside Storage Area 6 behind several crates in the first portion of the area.
The clipboard allows the player to store documents, notes, Emily Ross’s Badge and keycards whilst using only a single inventory slot.
The clipboard is able to hold up to 10 items at a time. Inside the inventory, the player can drag and drop a document or keycard over the clipboard to attach it. Double clicking it will display all the items currently attached to the clipboard.
Putting it through SCP-914 on the «Fine» setting will make the paper clip stronger, increasing the clipboard’s capacity to 15 items. Putting it through the «Very Fine» setting allows it to hold 20 items.
The wallet allows the player to store key cards, quarters/coins, the Lost Key, Emily Ross’s Badge, the Movie Ticket, and SCP-860 whilst using only one inventory space. The wallet is able to hold up to 10 items. Inside the inventory, the player can drag and drop items over the wallet to store it there. Double clicking the wallet will display all the items currently stored in the wallet.
It can be found in the storeroom near the dead bodies of a janitor and a scientist.
The night vision goggles require 9V batteries to operate. When equipped, the player’s view will be covered in green, pixelated scan lines. A battery indicator is displayed on the left lens, showing how much battery life remains.
Equipping the night vision goggles enhances the player’s vision, allowing them to see clearer and farther. They are capable of letting the player view SCP-966 instances and resisting the memetic effects of SCP-012. They can also be used in junction with the hazmat suit, to gain the benefits of both it and the night vision goggles. The goggles provide protection against SCP-895 unlike the standard goggles which will kill the player if they look at the monitor
The super night vision goggles are obtained by putting the night vision goggles through SCP-914 on the «Fine» or «Very Fine» settings. The «Fine» variation notably tints the goggles red and does not require batteries to function. SCP-895 and SCP-012’s effects will be strongly resisted by the goggles.
The «Very Fine» variation tints the goggles blue and provides slightly more coverage than the «Fine» goggles. SCP-895’s effects will be weakly resisted by the goggles, although it can still kill the player. The goggles will also detect and show the player’s distance from nearby SCPs or other hostile threats in their vision. The actual points being triangulated are only updated every 10 seconds though, indicated by a timer seen at the top of the lenses. Unlike the «Fine» goggles, they require batteries in order to function. Caution is advised though since the timer’s reset causes the player’s vision to be obscured momentarily, allowing threats such as SCP-173 to move when in line of sight.
SCP-427 is obtained by putting a pill of SCP-500 into SCP-914 on the «Fine» setting. When the locket is opened, it will slowly heal the player of any injuries or blood loss they’ve sustained, as well as slowly cure them of SCP-008’s infection. However, if the player keeps the locket opened for too long (7 minutes specifically) then they will become an instance of SCP-427-1, killing them. The amount of time the locket is opened does not need to be consecutive; opening and closing the locket will not reset the amount of time necessary to turn the player into SCP-427-1.
SCP-500 pills can be found on the shelves of the small storage space in the Maintenance Tunnels and in the storage room inside SCP-035’s containment chamber. SCP-500 can cure SCP-008, illnesses caused by SCP-1025 and SCP-966’s effect.
Placing an SCP-500 pill into SCP-914 on the «Fine» setting produces SCP-427.
SCP-513 can be found in its containment chamber inside a protective gelatin, which is halfway melted.
If the player picks up SCP-513, it can be rung by double-clicking it in the inventory. After this, the player will begin seeing SCP-513-1.
SCP-714 can be found in a storage chamber along with SCP-860 and SCP-1025. The player must have a key card of at least level 3 or higher in order to enter its room.
When worn, the ring will reduce the player’s sprint bar considerably (down to two), which can cause difficulty if attempting to escape certain hazards. The ring can be taken off, though, and effects are not permanent. In exchange for the lowered stamina, SCP-714 will provide defense against a number of hazards, including SCP-049’s lethal touch, SCP-895’s camera feed, any «diseases» that would’ve been obtained by reading SCP-1025, SCP-1123’s hallucinations and SCP-012’s mind-affecting properties.
Using SCP-420-J while wearing SCP-714 will have no effect, and causes a piece of text on the bottom of the screen to appear, reading: «DUDE WTF THIS ♥♥♥♥ DOESN’T EVEN WORK«.
SCP-860 can be found in a storage chamber along with SCP-714 and SCP-1025. Its storage room can be accessed with a level 3 keycard. It can be used to open the wooden door in SCP-860’s testing chamber to take the player to SCP-860-1.
SCP-1162 is capable of giving the player up to 5 «‘nostalgia items«. They appear to be items which hold historical significance to D-9341, as he will sometimes comment on them and how it pertains to his past life.
The coin is an item that behaves identically to the Quarter. The only difference being that upon selecting it in the player’s inventory, Blue Feather will briefly play.
The movie ticket is self-explanatory. The title of the film on the ticket, «Run«, is a reference to Containment Breach: Run. Additionally, the name «Lotims» can be seen at the top left, although it is mostly scorched out.
«Isn’t this the key to that old shack? The one where I. No, it can’t be.»
The old badge appears to have been a badge that once belonged to D-9341. It also partly reveals his full name, «Benjamin Oliver ___ker«. The QR code at the bottom left reads «spiral gestalt» four times.
A disciplinary hearing directed towards D-9341 due to having done unauthorized research on an anomalous phenomena dubbed «Spiral Gestalt». This document, combined with the fact that it supposedly has nostalgic importance to D-9341, hints at the idea that he may have been an SCP Foundation employee before becoming a Class-D.
The document itself is crumpled and includes a stamp reading: «O5 access only«
SCP-1499 can be found inside a wooden box in its containment chamber.
Upon equipping SCP-1499, the player will be transported to the landscape. Removing the gas mask will return the player to the location where they initially equipped it, regardless of how far they travel in the landscape. However, any damage inflicted to the player by an SCP-1499-1 instance will linger once SCP-1499 is removed. Equipping the gas mask also allows the player to hide from any roaming hazards that may have been near them inside the facility.
The landscape primarily consists of large, black stone structures that are either grounded or suspended in mid-air. The player will initially start off outside what appears to be a church, where they can enter it and and find an audience of SCP-1499-1 instances. Another instance can be seen on a balcony overlooking the audience. If the player lingers for too long, the audience will face the player and the rest will chase him. The player may also wander the landscape, and small groups of SCP-1499-1 can be found.
Putting SCP-1499 through SCP-914 on «1:1» will refine it into a standard gas mask. Refining SCP-1499 on «Fine» grants the player infinite sprint when traveling inside the dimension, and «Very Fine» refines the gas mask into a hostile SCP-1499-1 instance.
SCP-420-J, known as «The Best ████ in the World», is a Safe-class joke object that can be found in the head office, which requires a level 4 or higher keycard to enter. Two joints of SCP-420-J can be found on the table in the room along with a document and a readable screen in the room. Entitled «Some SCP-420-J», using the item will cause the file Mandeville.ogg to play, a slight «blur» when the player moves, and a text to appear at the bottom of the screen saying, «MAN DATS SUM GOOD ASS ♥♥♥♥«, presumably said by the player. If the player is wearing SCP-714, SCP-420-J will have no effect prompting the text to appear as, «DUDE WTF THIS ♥♥♥♥ DOESN’T EVEN WORK«. SCP-420-J can also cure the nausea brought on by the strange bottle and heal injuries.
Putting SCP-420-J through SCP-914 will give the player a number of alternates from it, the exact form depending on which setting that SCP-914 is turned to. Putting SCP-914 on «1:1» will result in a cigarette, which will disappear when used and cause one of a few different messages to appear. Putting it on «Fine» will result in a joint and «Very Fine» will result in a smelly joint, and, if either is consumed, it will kill the player. A message is also shown that reads, «UH WHERE. WHAT WAS I DOING AGAIN. MAN I NEED TO TAKE A NAP. «.
The joint and the smelly joint are received by putting SCP-420-J through SCP-914 respectively on «Fine» and «Very Fine». Upon using either one of them, a message will appear saying, «UH WHERE. WHAT WAS I DOING AGAIN. MAN I NEED TO TAKE A NAP. «, followed by death.
The MasterCard is an item that has a chance of being spawned when putting any keycard through SCP-914 on «Very Fine», or it can be obtained by putting the playing card through on «1:1». It can be converted into 4 quarters by putting it through SCP-914 on «Coarse».
The playing card can be created when putting any keycard through SCP-914 on the «1:1» or «Fine» settings.
Both items can also be retrieved by interacting with SCP-1162.
When placing a document into SCP-914 and refining on a «Fine» or «Very Fine» setting, the player can receive the origami. It can also be retrieved by interacting with SCP-1162.
It is a piece of paper folded into the shape of a crane. It serves no role in the game.
A badge which appeared to have belonged to Assistant Emily Ross.
The QR code at the bottom left reads:
«Emily Sharon Ross
Assistant Researcher
Lvl 2
Code: 55.678741-4.065784«
The code on the badge is a set of geographical coordinates, which point to a shop entitled «Emily Ross Furnishings» in the United Kingdom.
The quarter is an item that is required to use SCP-294. The player needs two quarters in order to acquire a drink from it.
Quarters can be created by putting a MasterCard through SCP-914 on «Coarse», which will make 4 of them.
FN P90 can be found in various locations in the facility, it can be picked up. Each magazine has 50 rounds inside of it.
USP Tactical can be found in various locations in the facility, it can be picked up. Each magazine has 12 rounds inside of it.
MP5-SD can be found in various locations in the facility, it can be picked up. Each magazine has 30 rounds inside of it.
M4A4 can be found in the various locations in the facility, it can be picked up. Each magazine has 30 rounds inside of it.
Deagle can be found in the various locations in the facility, it can be picked up. Each magazine has 7 rounds inside of it.
SPAS-12 can be found in the various locations in the facility, it can be picked up. There can be 6 rounds inside it.
MicroHiD can be found in various locations in the facility, it can be picked up. It has 1 charge inside of it.
Minigun can be found in various locations in the facility, it can be picked up. Each magazine has 100 rounds inside of it.
Rocket Launcher can be found in various locations in the facility, it can be picked up. It has 1 rocket inside of it and 5 additionally. Does a lot of damage over an area.
Grenade can be found in various locations in the facility, it can be picked up. Does a lot of damage over an area.