Calamity mod как установить через tmodloader
Calamity mod как установить через tmodloader
Terraria Calamity mod: как установить и запустить
Calamity — один из самых крупных, качественных и потому популярных модов для Terraria. Сами подумайте: несколько десятков боссов, сотни мобов, новые биомы, пара-другая тысяч предметов и куча другого контента, охватывающего все аспекты игры, начиная с ранних этапов и заканчивая испытаниями после поражения Лунного Лорда. В этой статье мы расскажем обо всех тонкостях установки этого фанатского дополнения.
Сразу надо заметить, что на момент написания этой статьи есть один важный недочет. Дело в том, что Tmodloader, программа для интеграции модов в Terraria, недоступна для патча 1.4 и новее. Это в свою очередь означает, что Calamity нельзя запустить на столь новой версии игры. Только Terraria 1.3.5.3 позволит вам без проблем играть в этот мод. Подготовка Tmodloader для патчей поновей ведется уже давно, и релиз приближается с каждым днем.
Проще говоря, вам потребуется раздобыть Terraria 1.3.5.3. Конечно, терять контент из Journey’s End досадно, но если вы уже разобрали официальную игру вдоль и поперек, можете не сомневаться, что Calamity с легкостью все компенсирует.
Итак, когда вы установите Terraria нужной версии, следующим шагом будет раздобыть Tmodloader. Для патча 1.3.5.3 потребуется загрузить вот эту сборку с GitHub (выберите файл tModLoader.Windows.v0.9.2.3-for-v1.3.5-v3.zip). Вы также можете попробовать установить последнюю версию, которая должна быть совместима с предыдущими патчами. Когда скачаете архив, распакуйте его, откройте полученную папку и перенесите все файлы из нее в папку с файлами игры. Если система потребует замены файлов, согласитесь. На всякий случай рекомендуется сделать бекап исполнительного файла (Terraria.exe), чтобы вы могли в любой момент открыть «чистую» версию.
Теперь, когда вы установили Tmodloader, настало время запускать Terraria, и дальше все будет довольно плавно. Открывайте новый исполнительный файл и обращайте внимание на новые разделы в главном меню. Перейдите в Mod Browser, кликните по надписи «type to search» и впишите в поисковое поле Calamity. Модификация появится в результатах поиска. Нажимайте «Download» и ждите, пока Tmodloader сделает свое волшебство.
Когда загрузка завершится, вернитесь в главное меню и откройте раздел «Mods». Здесь потребуется включить Calamity, нажав «Enable», а затем «Reload mods». Каждый раз, когда вы будете менять набор включенных модификаций, вам потребуется снова делать «reload», чтобы игра знала, что запускать, а что — нет.
Учтите, что ваши герои и миры из чистой версии Terraria несовместимы с Calamity: мод использует собственный набор сейвов. При этом старые сохранения никуда не денутся, они просто не будут отображаться при игре с дополнением. Запустив чистую версию, вы увидите их нетронутыми.
Что же делать, если мод у вас по какой-то причине не устанавливается через загрузчик Tmodloader? Волноваться не стоит, вы можете установить его вручную, загрузив архив отсюда. Содержимое архива нужно будет поместить по этому адресу: Мои документы/My Games/Terraria/ModLoader/Mods, и затем Tmodloader увидит Calamity при обзоре уже загруженных модификаций в разделе «Mods».
Осталось дело за малым: создать персонажа и с головой погрузиться в исследование такого знакомого, но все же полного новинок и сюрпризов мира!
tModLoader Calamity Mod
Fabsol
The Destroyer
Latest Version is on the Mod Browser
Please be advised:
— Download the Main Mod AND Music Mod if you want Calamity Music in your game!
— If you don’t want Calamity Music (due to limited RAM or etc.) just download the Main Mod!
— Directly copying code/sprites from this mod is prohibited and will lead to strict and immediate action.
Calamity Ban Appeals:
— If you know somebody who was banned and wants to appeal, or you want to appeal your own ban, have them join the Ban Appeal server in order to be able to contact the Mod Mail bot to handle their appeal.
Ban Appeals
Important!
The information below is no longer being updated.
Please visit the Calamity Mod Wiki for more information regarding the mod.
The link to the wiki can be found directly below.
Trailer, big thanks to Leviathan for making this!
Step 2:
Click the large green download button to get the ZIP file with the mod inside it.
Step 3:
Take the mod file from inside the ZIP file and paste it into your Documents/My Games/Terraria/ModLoader/Mods folder.
Answer yes if it prompts you to replace the old version.
What does the Calamity Mod add to Terraria?
— 1880+ new items
— 24 bosses
— 275+ new enemies
— 6 new biomes
— Five new difficulty modes
— Post-Moon Lord content
— Recipes for vanilla items that were previously non-craftable
— Adjustments for many vanilla items to make them more balanced
Prehardmode items to be acquired before any boss is defeated.
Crafted using Wulfrum Shards that drop from Wulfrum-themed enemies.
Prehardmode items to be acquired before the Eye of Cthulhu.
Crafted using ocean items and shards dropped from the Desert Scourge.
Prehardmode items to be acquired before Skeletron.
Crafted using sky materials and Aerialite Bars.
Prehardmode/Hardmode items to be acquired either before the Wall of Flesh or upon entering Hardmode.
Crafted using Hellstone Bars, Gel, and Purified Gel dropped by the Slime God.
Lore (Equipment):
The combat gear of a certain ninja clan, infused with the energy of the same god whose power they drew upon. However, many of the clan’s secrets were lost when they were wiped out, including the construction of their traditional armor. Only possessing a fraction of the original’s agility and strength, this reconstruction more closely reflects the condition of the armor worn by Statis, the last of his bloodline, at the end of his life.
Lore (Statis):
In ancient times, the world was split not between nations formed of governments, but rather of factions or clans. Among these groups, wars and battles would often break out, costing them many lives, and deepening angry wounds. Often, they would stop at nothing to destroy any particular rival of their own, and so, would bring about destruction to themselves and their enemies. In this fashion, many lives were shaped amidst bloody turmoil, and pathetic tragedies were common. However, one clan stood separate from the mindless brutality. It hid amongst the shadows, allying none and an unknown enemy to all. Many even doubted its existence, yet, in our time, there is one undeniable legacy which confirms its actuality. For this was the clan from which the legendary ninja, Statis was born from.
Statis was raised into a troubled world. In those times, though the age of warring factions had passed, only one family held control over the land, in an iron grip. The centralized regime had taken up residence in the far jungle, and many of the clan’s younger generation had decided that the time had come to abandon the seclusive ways of old, and join the ranks of the tyrannical army the royal family had already amassed. However, there were obviously those who sought to uphold the ancient traditions which had lasted the clan for so long. Among these people were Statis’ parents. They raised him to follow in their footsteps, to learn of the arts that his ancestors had passed down for so many generations. From the moment he could walk, they took him deep into the mountain paths, and high amongst the peaks. He spent a childhood of serenity, among the distant peaks, climbing sheer rock faces, learning to walk so that not a sound could be heard, and to hunt while only taking what he needed. Among these, he also had his other practices, which involved deep studies of the weapons and techniques that the greatest of his bloodline had used in battle. Even as conflicts and arguments which often grew violent seemed to occur daily around him, Statis remained vigilant in his duties. And soon, at a young age, his efforts were recognized by three elders, those who held the highest authority. Sensing great potential within the child, they decided upon something which had weighed heavily on their minds for quite some time. Who would carry on their legacy? As the number of those who remained loyal and were capable warriors dwindled, they had realized that their clan’s fate was sealed. The golden age had passed. And so, they sought out one last person: one truly worthy of bearing the legacy of the Statigel clan upon their shoulders, one worthy enough for them to depart their knowledge, their gifts, and even their burdens upon. Receiving his parent’s blessing, Statis was now trained personally by the elders. Learning the rituals and arts which were some of the closest guarded secrets of his clan, Statis honed his skills to a razor’s edge, and ever further. By the time his fifteenth birthday had passed, his abilities in stealth and assassination surpassed what even the elders could not have dreamed of in their prime. And yet, he remained ever loyal, simply training daily until the time he would be needed.
It was a pale winter day when the armies of the royal family first arrived at the stronghold. The method by which they had reached this secret place was immediately, and heart wrenchingly clear. Among those who lead the troops to their position, were all too familiar faces. Those who had once been family to some, and friends to others. They had betrayed their old companions out of bitter frustration. Amongst the sea of the opposing army, the elder’s fears were finally confirmed. This would be the end of the clan’s existence. Statis truly was their last, and only hope. By now, he had grown into a young man, and the rate by which his skills had increased since had not slowed either. Alerting him, the three bestowed their final gifts. One, gave him a kunai of phantom-like properties. The other, a sash containing the blessings and powers of an ancient god. And the final, the armor of the founder of the clan, who had forged it from the solidified essence of the primordial god who had partaken in the creation of all life on the planet. With these, they bid him goodbye, and one last request. To never betray the teachings which he had so far stayed true to his entire life, encounter what horrors or tragedies he may. And with those final words, he struck out under the cover of a clouded night. Silently, he carved a path of death through the encampments of the enemy army. Not until the break of dawn, when the forces rallied to finally destroy the stronghold, did they realize nearly a quarter of their army had been silently, and mercilessly cut down. From then on for decades, and even into the Jungle Tyrant’s rule, those distant mountains were considered cursed, and none of the army ever dared to venture into its rocky valleys and dark cliffs, in fear of the silent assassin- Statis.
Hardmode items to be acquired after Cryogen.
Crafted using Cryonic Bars.
Lore (Equipment):
Having removed the impurities from the scrap found beneath the frozen tundra, the alloy once used by the great inventor Daedalus holds many of its original qualities, though noticeably dulled by centuries spent encased in ice. Despite the fact that it was never intended for battle during its conceptualization, it’s notable strength and versatility lends it credit as equipment with considerable power.
Lore (Daedalus):
During his time, Daedalus was a genius in nearly every field of science and art. He constructed weapons for battle, designed towering marvels, and peered ever further into the miracle of life. He was also an excellent strategist in battle, as proven in his efforts to protect the kingdom which was his patron. Never once did it fall to an enemy siege, nor did it fail in its conquests. Yet, Daedalus detested war, merely seeing it as a waste of resources and time. He only ever gave advice to battles he knew would be crucial to the capitol’s survival. However, he never found these to provide him interest enough, and would always once more turn to the mysteries of life, the code of the universe. Of course, such brilliance does not go uncredited, nor unnoticed. His name was common knowledge across the land, and many sought to possess his intellect, either to destroy or utilize to fit their needs. Unsurprisingly, every attempt to capture the scientist, be it in battle or not, failed. Even factions who aimed to recruit him peacefully found their offers rejected, for the simple reason that Daedalus was as loyal to his patrons as he was wise. He was void of carnal desires, as well as instinctual fears. It was as if he was one of his own creations, each gear perfectly calibrated, the system fine tuned for maximum efficiency. It seemed he would never falter. However, time passes, as it does, and like any mortal man, Daedalus began to succumb to old age. The inevitable approach of death. As he grew old, the vigor of youth fled his body. If his weary mortal form were to fail him, he would never decipher the language of the universe, as he hoped to do. He would seek a way to cheat death. Once more falling back to the reliability of calculations devoid of emotion, he devised a last bid for life. He worked like a madman in his final days, never showing his face, nor making human contact when necessary. After countless days of toil, assisted only by his own creations, he had built a device capable of replicating the complexities of the human mind, a massive machine, the culmination of a life spent exploring every nook and cranny of the known world. It was finally complete. And that was the year when Yharim came to power.
The Jungle Tyrant’s own chief advisor and scientist, the cyborg known as Draedon, was of course aware of Daedalus’ intellect. Although he also knew of the scientist’s aversion to violence, he believed that it would be necessary in their conquests for him to be eliminated before they could make forward progress. He himself led the Tyrant’s forces against the city, forces that far outnumbered the armies the kingdom had withstood before. Even had Daedalus not been occupied with his own dilemma, his assistance might not have been able to halt the attack. Daedalus himself knew that this would be his final chance to complete his life’s work. As the siege above prolonged for days, which became weeks, his plan advanced, the machine working away at the challenge of preserving the miracle of consciousness. However, as he awaited its completion, yet another foreign emotion wormed into his mind. Guilt. Above, carnage raged on, and many lives were lost. It would be one of the worst atrocities in recorded history. He knew it had been a hopeless battle from the beginning, but such a slaughter… even he could not ignore such an atrocity. In his obsession to cheat death, he had nearly betrayed those who had kindly provided for him, shelter and resources. In a fit of anger, at the invading forces and himself, he redirected the power meant to sustain his mind after he had converted it to trigger a series of massive explosions, which would cause devastating losses to the invading army. This would mean that he would never complete his life’s mission, but he knew it had to be done. He would never be able to live with the guilt that he had abandoned his duties entirely. As the walls of the city finally fell, and its people were massacred, Daedalus at last looked death in the eye, and triggered the explosives. Most of Yharim’s army was destroyed, along with the city itself. The blast was of such power, that it incinerated Daedalus with his laboratories deep underground, embedding shrapnel far into the earth, and transforming the area into a frigid wasteland.
Mid Hardmode items to be acquired after Plantera.
Crafted using Perennial Bars.
Late Hardmode items to be acquired after the Golem.
Crafted using Chaotic Bars.
Early Post-ML items to be acquired directly after the Moon Lord.
Crafted using Meld Bars.
Ravings of a madman:
Once worn by what can only be described as a monster, it is written that if it’s original owner were to wear it once more the entire universe would not know rest for another ten thousand years. It is said that the armor was made from the flesh, teeth, and nails of its original owner. Only someone who were to prove their strength among the strongest warriors would be able to break their seal.
However, these anecdotal writings are from an age long lost to the passage of time. The being has not been viewed by the naked eye in eons and it is also written that a mere sighting of it would drive a layperson mad.
Early Post-ML items to be acquired after Providence, the Profaned God.
Crafted using Ueliace Bars.
Lore (Equipment):
Despite wading through countless wars on the shoulders of the Great Hero Braelor, this armor remains as immaculate as on the day it was forged. Blessed by the gods with unmatched endurance, its metal grows like a living being to mend its injuries and draws upon the energy of the planet to protect and heal its user; there is little wonder how its first master fended off the onslaught of the Jungle Tyrant’s forces for years on end.
Lore (Braelor):
Braelor was born in a distant village far on the outskirts of the Royal Family’s kingdom. As a child, it was clear that he was blessed with herculean strength, for at a young age he was already completing tasks that many grown men would have found impressive. Word of these feats spread quickly among the many settlements, by method of travelers who crossed those roads. Eventually, it inevitably caught the attention of the jealous and insecure ruling family of that time. They had to have control of the young man who so impressed the people of their kingdom, or control would be difficult to maintain. Sending an envoy to recruit him into their forces, they sent all they could offer. Gold, fame, land. And Braelor turned it all down. Only until they wove a clever lie about an opposing kingdom’s army threatening war to their own, and that his village would likely be destroyed unless he himself fought for them was Braelor convinced. He would have become a warrior for the Royal family under these mislead conditions, had it not been for another man who had heard of his power. Statis.
Before Braelor left with the envoy, the assassin visited him in the night. He bore a single message and bade the young man to follow him. Still naive, though wary, Braelor trusted Statis, as the cloaked man immediately made himself known. Statis was going to take him to see something that he would need to know. It was not a short journey, but Statis led him swiftly through the night. And they soon came upon the burnt remains of a village settlement. Having never left far from his home before, Braelor had never seen something akin to the destruction before him. Corpses remained, festering flesh hanging off their frames and flies buzzing through their remains. And in the middle of the ruins, the Royal Family’s banner. Braelor would not return to leave with the envoys the next day.
Years later as the looming threat of a rebellion became ever more apparent, it were these two men who were the prime targets for capture and execution. What the Royal Family feared was exactly what had occurred. As a symbol of honor and valor in a battle against oppression, none would come to mind other than the warrior bedecked in the heart of the jungle’s bark, Braelor. Any attempt to crush the rebellion failed, for in the mountains where they resided, their forces held sway with Statis’ knowledge and Braelor’s leadership. For years on end it seemed that these two would be able to overthrow the ruling class and bring about a new, better age.
However even for the valiant warriors which Braelor and Statis held command over, not all would proceed as planned. For nearing the time in which it would have been best to strike, before their very eyes, the Royal Family which they at once both hated and knew so well, was torn apart from the inside. And a new era would begin which would leave them behind, struggling to keep up. For their new foe was stronger, more confident, and more ruthless. Yharim had arrived.
Mid Post-ML items to be acquired after Providence, Sentinels, and Polterghast.
Crafted using Bloodstone Cores.
Late Post-ML items to be acquired after the Devourer of Gods.
Crafted using Cosmilite Bars.
Late Post-ML items to be acquired after Phase 1 Yharon.
Crafted with Post-Yharon Phase 1 eclipse drops and other materials.
Lore (Equipment):
The armor worn by the mythical Dryad, Silva. It is woven with the most pure and powerful form of nature magic, as Silva herself drew from the collective life force of every plant in Terraria during the fabrication of the armor. This eternal pool of vitality is stored within the armor itself, and upon its wearer sustaining injuries, lends its spirit, mending their injuries, and healing their scars. Of course, such rejuvenating power is difficult to sustain, and the armor must take time to renew its pool of mana, limiting its abilities.
Lore (Silva):
From the first day creatures probed their way onto solid ground, plant life had always held the upper hand in demographics. Trees spread their boughs over quiet hills, and algae crept its way along raging waterfalls, each leading their own, quiet lives. However, predecessor and overseer to it all, is the first nature spirit, Silva.
Having been borne from the conceptualization of flora, and becoming the first Dryad, Silva was one of immense wisdom and power. With her connection to all the plant life in the land of Terraria, her health and vitality were linked to the wellbeing of its entire population, from the sprawling forests to each blade of grass. She would continue to live as long as somewhere, the tiniest plant still spread its leaves. In order to shave away at the countless centuries of her lifespan, much of Silva’s time was spent slumbering deep beneath the earth. As she only awoke when nature was in great peril, rarely did anyone see her. Thus, she was naught but a legend.
That is, until the flames of Yharim’s dragon, Yharon, razed much of the jungle during the time he single handedly overthrew his predecessors, the prior Jungle Tyrants, to begin his rule. The devastation caused by the attack was on the scale that Silva was weakened considerably. In order to stop further destruction, she made the decision to stay conscious until her power had returned. However, word soon reached her ear of the mounting resistance, gathering those across the land who sought to topple the Tyrant’s rule. Rather than waiting, she took her chances, and decided to make herself known to the forces of Braelor and Statis. Considerably encouraged by the appearance of a powerful nature spirit, the two warriors went to battle, aiming to strike down the Tyrant. They never returned. When Silva herself went forward to try her hand, it appeared that, from the information gleaned from the prior assailant’s minds, most likely Braelor or Statis themselves, the witch Calamitas had learnt of her existence. In response, she had prepared a contingency. Taking control of the waste and pollution formed from Draedon’s constant experiments, she swallowed the Dryad within a pit of the filth. It was living torture, each breath a struggle, and the air burning as the corruption filled Silva’s lungs- yet she could not die, only fade away. Having suffocated Silva to a near comatose state, Calamitas finally released control of the toxins, collapsing from the strain of containing the Nature Spirit, and allowing the waste to flow into the waters of the ocean. As Silva sank with the filth, the form of the Dryad began to crumble away. Only her soul was confined to the depths of the Abyss, where the constant flow of noxious chemicals spewing from hydrothermal vents kept her from gathering enough power to rise once more. However, her influence as a powerful Dryad continues to be apparent, as her very presence allows plant life to grow in the abyss, where not even a trace of light can breach the darkness.
Lore (Desert Scourge):
When the Sea King, Amidias refused to partake in the forbidden ritual to awaken the Moon Lord/The Dark Lord from his slumber and imprisonment on the moon the Jungle Tyrant King, Yharim had the witch Calamitas evaporate all of the seas water with fire and brimstone. This event caused the great sea worm, now known as the Desert Scourge, to go on a rampage. Deprived of its previous food source, Crab and Shark meat, it devoured all of the inhabitants of the now dried up sea kingdom. Now the sea worm has dried out and become a hollow shell of its former self, constantly seeking fresh meat for it to devour.
Lore (Amidias):
Of the kingdoms of the world, among those long gone and those which still stand today, none can compare to the domain of the ocean crown. Its houses of vibrant coral and pearl shone like a jewel on the dull seabed. Those who lived there were prideful, and they distanced themselves from the rest of the world certain in their position that they were superior to the beings who traversed dry land. This led them to be seclusive, and though many knew of its existence and beauty, nearly none knew of the world within its walls. It lay far beneath the surface away from the prying eyes and grasping hands of the humans who sought its riches, and thus existed peacefully without disruption for hundreds of years. Yet change is inevitable, and the tranquil world beneath the waves would soon be breached.
Amidias was heir to royalty, and was destined to take the throne to lead his people once he became of age. Yet, Amidias’ disparity to the rest of his kind was quite evident from the moment he could make his own decisions. Choosing to explore what lay beyond the walls of the palace, he enjoyed the company of dolphins and other fish, learning much of the world from them. However, one day, he learnt of the terrors of the world above. A whale he had been following was brutally injured, and harpooned to death only to then be hauled onto a great wooden ship. The water turned from crystal clear to a murky red with the blood of the animal within seconds. He could not approach the area for days due to the nausea induced by the mere smell of it. He now knew of the terrible weapons and ambitious minds of the sailors who often searched for his hidden city looking for treasures to ransack and sell. He wished only the best for his people, and as he grew older he began to worry for the protection of the kingdom in which they lived.
In time, as his father passed, Amidias inherited the crown and gained a family. No longer would he explore beyond the walls into the vibrant blue, or muse of life’s curiosities, drifting in the open waters. He constantly worried for the wellbeing of his family, never allowing his children to explore for themselves. He was brave, and a warrior in heart, but weighed down with the burdens of life. He feared that he could not protect them all. He vowed never to allow his people to venture to the land above, and yet… even with his greatest efforts, it was once more inevitable that if they would not change, change would meet them.
A man who could breathe as easily as they could, move with equal swiftness, strike with as much power, if not more, swam to the depths to hold council with Amidias. He sought no treasures, would take no captives. All he wanted, was for Amidias to listen to an offer. One that would grant power, magic, great control… and Amidias refused. He could sense the madness in the mind of the man who had come from above. Nothing like the simple, greedy ambitions of the men who wanted to live as kings, rich from the ocean’s bounty, but rather, a burning hatred that had cooled to the razor’s edge of obsidian. Amidias would take no part in his schemes. Upon his refusal, the man had nothing to say. He stood silently, and nodded before leaving. They would never see him again, yet that night, their world would turn to one of scorching flames.
Lore:
Calamitas’ legendary ocean incineration killed off countless creatures, boiling them alive or leaving them for dead in an inhospitable environment. The large but docile crabs that once roamed the ocean floor sought refuge underground; instinct guided them to the dank caves most resembling their former habitat. but it was simply not enough. The crabs perished in fields of luminescent mushrooms, their corpses becoming host to innumerable fungi. Only the barest scraps of meat remain in their parasite-ridden husks, compelled to move and feed even in death.
Lore:
Another abomination, birthed by the twisted flesh and organs of the crimson, with its only goal being to absorb more biomass.
Lore:
The Hive Mind, the grotesque creature that lies in the depths of the corruption, is actually a colony of creatures that travel together, combining their abilities to form a greater presence responsible for spreading and sustaining the corruption. Corruptions are just breeding grounds to creatures which form larger and larger clusters.
Lore:
The Slime God, one of the very first creatures to ever come to exist in the Terrarian’s world, is the core and control unit of all things slimy. Slimes are some of the first creatures to evolve from the very first living cells present from ancient times, and even though they do not posses sentience themselves their ‘core’ is what gives them shape and allows them to move about the world. The slime god was born after a bacteria evolved and began consuming other bacteria around it. Eventually, after gaining enough cellular mass it began absorbing larger flora and fauna, gaining intelligence from each creature it enveloped. It became large enough to begin influencing other beings around it through telekinesis. Through telekinetic energy the slime god shapes it’s slimes from water and various dead plant and animal matter, it then wills them to consume more dead matter to continue growing the slime population. Through this process the slime god has formed the Crimulan and Ebonian Slime Gods to defend itself from any possible threats.
Lore (Cryogen):
Yharim’s prison for the archmage of the ice castle, Cryogen. It is a representation of Yharim’s bitter hatred for the master of ice. When Yharim was young he ventured from the jungle temple to the ancient tundra where Permafrost resided. Yharim asked to learn from him in order to «peacefully» calm the denizens of the underworld. But the archmage saw through his ruse and viewed only bitter contempt within Yharim’s heart and the fiery urge to annihilate the underworld obsidian towers and their inhabitants. When the archmage refused, Yharim prepared to take his leave. However, the archmage had not realized that Yharim had a contingency plan in place; around his dwelling a massive trap had been set. A magic circle of runes set to trap the power of whatever was caught inside. Permafrost suspected nothing, until the moment the runes activated, causing his castle to collapse inwards, trapping his body in a radial structure between dimensions. Cryogen is what remains, a mindless frozen structure contained by Yharim due to its uncontrollable nature and powerful magic.
Permafrost withdrew quietly as the war raged on. He collected all the literatures of his family and took them to the snow-covered mountains, where he created a frozen castle to guard that knowledge from those that would abuse such power. Rumours of the Archmage and his vast library of forbidden knowledge in the castle of ice spread, drawing earnest scholars and wicked men alike to him. Permafrost’s perception of others sharpened until he could read their intentions with the slightest glance; in his decades of seclusion and the thousands that approached him, only a select few possessed an integrity that assured the Archmage his teachings would not be misused.
Lore (Aquatic Scourge):
The long-lost relative of The Desert Scourge mutated by the toxic sulphuric waters above the Abyss. Due to its adaptations to thrive in the sulphuric ocean and ample food supply of catfish and flounder it is far less aggressive than its relative. Those that venture to the sulphuric ocean should exercise caution however, as this sea beast is still a carnivorous predator and will immediately attack if provoked.
Lore (Sulphur Sea):
A festering shore, where waves hiss upon lapping the crumbling stone of the beach. This is the Sulphur Sea, where the air stings your eyes, and each breath is a labor. Centuries ago, this was an ordinary coast, where the sun glimmered across blue waters, and fish danced in the light. A paradise, yet to Yharim, a simple tool; nothing more than a tomb for disposal of the dead who were of no importance. The beginning of Yharim’s rule was unimaginably harsh, far worse than those who came before him. His first action upon taking the throne was to enforce control upon much of the surrounding kingdoms, cities, and capitals. He succeeded in it all. Any who resisted further had their people massacred, or captured to serve under inhumane conditions, where they often collapsed, or ended their own lives to escape a worse fate. Inevitably, the body count rose. This increased further until finally, given no other options to dispose of the bodies, Yharim turned to what is now the Sulphur Sea.
At first, it was but a gradual flow of corpses, only those of which could not be contained within the dungeon’s crypts. This continued for quite some time, until a threat soon arose from the spirits of the dead. A raging amalgamation of hatred and desires, which tore through any of the forces sent to dispose of the bodies into the dungeon; Yharim realized it would be unwise to feed more souls to the growing threat. Thus, he began to dispose of more corpses into the far ocean. The once crystal clear waters turned dark with the blood and entrails of many, choking life out of its waters. This process destroyed the delicate and precious ecosystem. Only the hardiest and most desperate of the creatures in its bay clung onto their last hopes, and soon had adapted to the toxic environment. As the years passed, the waters suffered only more offenses, serving further despicable purposes, such as the containment of Silva, or the dumping grounds for the runoff of Draedon’s experiments. At last, Yharim’s rule as a Tyrant had been solidified, allowing no resistance, or his anger was pacified. The flow of corpses was stemmed, and the cruel practice had ended. However, the damage was done. The sea was irreparably ruined, though now, centuries later, the only trace of the assault on the ecosystem is the stained beach, and poisoned water. Dangerous and toxic creatures swim within its murky waters, devouring any life which would stray into their presence. This is the Sulfurous Sea, a story and example of the extent of the Tyrant’s tragic rule.
Personally overseen by the Jungle Tyrant, a project was silently initiated to produce clones of Calamitas. Physical shells were molded and artificial souls filled them, derived from past experiments and Calamitas’ own brand of necromancy. The resulting child of science and dark magic would inevitably be weaker than the original, but that too would be beneficial in its own right.
However, even with the utmost secrecy enforced by Yharim’s efforts, they underestimated the capabilities of the witch. When the project’s lead necromancer was lost in a disaster gathering souls from the depths of hell, Calamitas took an interest in the skilled mage’s demise and personally dredged his soul from the void of death. Although his thoughts were reduced to mad gibberish, she tore enough knowledge from his fragmented mind to confirm her growing suspicions of Yharim.
Lore (The Leviathan):
The beast we call the Leviathan has not always been the behemoth we know it as now. Once an armored angler of unknown origins, she spent much of her juvenile life in the depths of the oceans, preying upon any unfortunate enough to stray into her territory. It was clear, however, that she was no simple fish. Constantly surrounded by an entourage of waiting males, the Leviathan was likely an alpha female, and perhaps the very last of her kind. Any attempts by researchers to delve deeper into her habits however, had proven risky and were thus hardly undertaken, as there was little to be gained from such an expedition. And so, she lived a wanton life, devouring to her heart’s content, finding little to oppose her. However, there would come a day when eventually, a creature would escape her steely jaws. Like a lantern in a deep night, a distant light flitted through the darkness. However foolish it was to draw attention to oneself in that ebony pit, it seemed that the creature was ignorant of dangers, or foolishly confident. Lying in patient wait, the Leviathan hungrily eyed the dancing light. And her chance soon came. With a roar and a surge of water, which likely raised turbulence even on the surface above, she charged with her jaws agape to swallow the creature whole, and yet… In the settling debris thrown up from her attack, the light flickered in the darkness, clearly shocked, but only for a second, as it soon departed, having learned of the dangers of the deep. The Leviathan herself lay stunned, for none had escaped so frivolously from her maw before.
However, decades passed, and this singular incident soon faded from the Leviathan’s memory. She continued to feast and grow, becoming larger and larger, until at one point, it became clear that her bulk would no longer allow to hunt as efficiently as she had done before. In a cruel twist, the once terror of the deep became immobile, and began to starve, no longer having the ability to sustain her massive physical form. She came to a rest upon the muddy seabed, hardly able to rise from her position. Had anyone come across her at that point, they might’ve mistaken her gargantuan form resting upon the sea bed as a geological structure, so encrusted in barnacles and other ocean flotsam from age was she. And as the Leviathan began to close its eyes perhaps for the final time, in its dimming vision, it saw a dancing light. The light flitted through the obsidian waters, like a lantern in a deep night. And the memory from all those years resurfaced. Angry and desperate, the Leviathan somehow found the energy to pull its massive form from the seabed, straining, roaring weakly, to- in its final moments- vanquish the one creature which might have reason or cause to look down on the proud, yet crippled predator. And crippled she was. Unable to keep going, she collapsed once more to the sea bed in a massive cloud of silt.In these moments, the light came closer, wary, yet still innocently curious. The Leviathan’s massive eye shifted while it lay on the bottom, watching the light. It turned out to be a vaguely female humanoid, though not different from a typical fish in its lower body. It gave a start at noticing that it was watched, and waved a hand in greeting. Of course, this meant nothing to the Leviathan, who rolled her eye back, and closed her eyelids. She would now rather be left to die in peace. Yet after a period of time, unmeasured from the Leviathan’s perspective as she had long since lost track of such trivial things, she felt something brushing her scarred snout. Once again opening her eyes, she saw the creature which had visited her before. From her arms, a massive trawler’s net trailed behind her, filled with fish and attached to drowned fishermen, who had likely once called that net their own. The creature smiled upon seeing that the Leviathan had noticed her. She swam into the Leviathan’s slack jaws, fearless of her situation, and began to empty the net. However, even as the Leviathan gradually regained her former strength, she lay still, allowing the creature to roam unimpeded around her. It was now clear that this creature had shown nothing but good intent to her. It had an interest in the Leviathan. So when the creature began to beckon for the Leviathan to move once more, to follow her to the surface, it took only a moment of hesitation for the Leviathan to ascend, going slowly to acclimatize to the change in pressure.
Nearer to the surface, though no beasts of the size she used to devour lived there, she found an abundance of food. The Siren, for that was what the creature was, lured unsuspecting sailors to the Leviathan’s position, acting as a lure in exchange of the company and safety of the massive beast. The Siren’s voice was both melodious and alluring, and her ability to cloud the skies and obstruct vision created a fantastical illusion in which entire fleets of boats would disappear, never to be seen again. Under the Siren’s care and companionship, the Leviathan eventually regained her strength. The ancient beast would spawn legends aplenty, of unknown noises in the mists, and colossal shapes moving on the horizon. However, for the most part, the Leviathan lay dormant in shallow waters, resting, in order to conserve her strength. This was her lifestyle now, and while it may not have suited the former terror of the deep, it did not mean she was a pacified beast. If any were to disturb its slumber, or fall for the Siren’s illusions, she would awaken with her former grandeur, to devour the one who had strayed too far from the shore.
Lore (The Siren):
The mysterious creature that had found and aided the old Leviathan had a long and troubled story of her own.
She was born into floating city built by a civilization that worshipped a living siren goddess. Only the high caste sirens hand-picked by the goddess were allowed to reproduce, and their children were given to the other sirens to foster. One particularly weak newborn was handed over to a troublesome siren who lived on the fringes of the city. The city’s cruel laws often led to long periods of exile as punishment for insubordination or other troubles, and the elites believed raising a child could help reform this siren’s spirit.
The outcast siren accepted the feeble child and gave her the name Nahlyn. Growing up outside of the city’s norms, Nahlyn experienced a very unusual childhood compared to a typical siren. After learning of the twisted law of her species and the experiences her own parent, Nahlyn grew to despise the group, beginning to consider it a «cult». The elite of the city determined that Nahlyn’s upbringing and her attitude were unacceptable; Nahlyn was only fourteen when she returned home to find two zealots standing over the crumpled corpse of her mother. They bound her and brought her back to the city for cult indoctrination, gagging her when she screamed and rebelled. Nahlyn spent the next several years serving the siren cult, feigning obedience and climbing the ranks in the hopes that one day she could escape her waking nightmare. She would prepare for years, to grasp her chance.
That chance would soon come, disguised as a catastrophe. The city was prone to the whims of the ocean currents, and one day, drifted near the mouth of a massive abyss. Knowing full well the dangers of the deep, the worshippers immediately took action, closing off many of their open streets, and propelling their home further from the mouth of the cave. However, it was too late. Rising from the darkness, a massive beast- a true leviathan- roared in displeasure. It would take all they had to even escape alive from its jaws. Nahlyn would take advantage of this. Earlier that day, she had been entrusted with guard duty in the inner temple by the elites who had assumed her indoctrination was successful. It had been her chance to steal a powerful weapon and make an escape. This was made only easier by the Leviathan’s rage. As massive tremors rumbled through the halls, most of the surrounding guards barked orders in confusion, and many left to help defend the walls. In seconds, she had been left alone in her area to guard the inner sanctum. Only those who were in possession of the two key parts to the sacred weapon were left behind, panicked, and hopelessly frightened. Nahlyn, however, had nothing to lose compared to those who had lived decadent and opulent lifestyles within the temple complex. In a flash, she had slammed her spear into the back of one’s helmet, knocking them unconscious, and, turning the corner, buried it into the gut of other, pinning them to the stone. Still gritting her teeth in determination, she tore the key pieces from their necks, even as the rubble tumbled from the ceiling above, hurriedly assembled them, opening the door to the mythical trident, Atlantis.
Without hesitation, she grasped the weapon in her hands, snapping it from its pedestal. A surge of power flowed through her, as she felt the Siren’s powerful affinity with water coursing through her body. She heard shouts from outside. Another guard, probably having also abandoned their post, rushed inside. Without hesitation, she spun the trident so its prongs pointed towards the unfortunate guard.The pressure surrounding her dropped with a lurch, and the sound of shrieking metal mixed with screams filled the air, as the guard’s armor collapsed in on itself. Turning her back on the bloody scene, she willed the water within the chamber to burst the temple walls like an eggshell. Finally, she was free. Amidst the chaos of the city, as the Leviathan tore through its wall’s, and the sudden realization that they had been betrayed, Nahlyn shot upwards, aiming to reach the sun of the world above, and the freedom it represented to her. Later on, she would have time to stop, and remembering the creature who had allowed her escape, she vowed that if ever the Leviathan would need aid, she would assist it in any way she could.
Lore:
When the Astral virus first appeared in Terraria to warp the landscape around it, the site became a phenomenon of interest to Yharim himself. What destructive power, what force of chaos, could have made such drastic changes in a phage that it could assimilate nearly any material into something similar to its own molecular structure? Commissioning Draedon to research the pathogen, Yharim had him look for a method to take advantage of the virus’ virtually alchemic traits, to see if they could be harnessed to serve his needs. Of course, Draedon’s first step was to collect samples. To accomplish this objective, he decided to once more construct an automaton to do his bidding. Although his assistants were at his disposal, he decided against it, as the environment would clearly not be suitable for humans. However, his blunder was in underestimating the enslaving factor of the Astral virus. Even the circuit boards and metal of the great machine he had built to lumber across the infected landscape and bring back subjects, succumbed to the enslaving will of the pathogen. However, this was by no means a disappointment to Draedon. To him, this was a sign of great promise, showing that the extent of the virus’ power was not limited to organic beings. Finding no need for the great machine any longer, Draedon abandoned it. Now, it stays dormant in the Astral Biomes, only awaking to protect these infections from outside threats.
The Astral infection hails from the depths of space, carried on the remains of corroded and broken planets. How those planets were destroyed remains a mystery, yet traces of dark matter tell tale of a chaotic force. Upon being shattered, fragments are scattered across the galaxy and collide with other celestial bodies. Wherever those meteors land, the surrounding ecosystems become modified, slowly twisting and warping to the infections will. This is all brought about by a single species of pathogen, carried by the meteor, and reformed by chaos to serve a new purpose. Gigantic monoliths of dark stone begin to rise from the ground. The trees rot away, replaced with pillar-like growths serving as further breeding grounds for the virus. Organic creatures are swiftly transformed beyond recognition as the microbe enters them and multiplies through their bodies, twisting them into self-mockeries that live and die to protect and spread the infection. The pillars exhale a thick violet haze that blankets the mutated land and permeates the system of any living being that wanders near, warping vision and stinging exposed flesh.
Lore:
As the Jungle Tyrant’s forces conquered the land, those who stood in his path used anything and everything they could to defeat or delay his endless onslaught. The strife of war pushes humans to the limit of their being, drawing both virtue and depravity to the surface in the darkest moments. Driven by desperation, it was in one such last stand that the honor of the dead was defiled; innumerable corpses of those already slain in battle were reanimated as a single misshapen abomination.
After their final gambit killed the men that had cornered them, the flesh Golem’s makers were butchered in short order. With the regenerative durability of a living fortress and destructive power capable of waging a war all on its own, the Ravager was never captured or defeated. It continues to roam the land long after the disappearance of the Tyrant it was meant to combat, mindlessly following the one order built into it until the day it is destroyed.
Lore:
The Profaned Guardians, born of the profaned flame that is never allowed to be extinguished, are the eternal servants of their god, Providence. They are the physical manifestations of the souls of deceased worshipers that were promised eternal life in exchange for their protective services; they are undying, and will reform some time after their demise from the core of Providence herself. They guard to the death both Providence and her artifacts, which were used as mediums to communicate between Providence and the flora and fauna of Terraria before Yharim appeared. When the tyrant began spreading his influence across the land the guardians fought to repel him. What started off as a perceived victory for the guardians was soon followed by the unleashing of the tyrant’s trusted Devourer and his Sentinels. The guardians were destroyed, and retreated back to their god to be reformed once more. Years later the Terrarian manages to piece together one of the profaned artifacts, awakening the guardians once again.
Lore:
Fire has no desires to speak of, nor does it have pains to lament. It has but a purpose: to burn is its meaning, to turn to ash is its resolve. Such is Providence, a being of alleviating light, and corrupting twilight. Born from a colossal impact of dark and light magic, during the ancient conflicts between angels and devils, her creation was of holy and demonic origins, and her presence embodied that concept in its denial of both. An indifferent crystal, formed in the heat and power of the mana. Within, a conscious spark took a mind of its own. In the midst of the torrent of magic, Providence felt the good, and the evil: the utmost desires of the world, for ill-intent and to live. It was disgusted. Held in limbo between both forces, it began to take a form of its own; from the land itself, a shell of stone, and from the blaze of battle, her wings. Anything her flames swept across was cleansed, purified, and reduced to an impartial ash. In life and death, there is vice, there is virtue. In purity, where nothing lives and nothing dies, neither sin exists. That is her objective. A world cleansed of desire.
However, in the Devourer’s and its servant’s mad search to consume her, such deeds are risky, and the scouring of a world is not an action which would escape its knowledge. Thus, Providence basks in the center of the sun, where she remains dormant, gathering power from the energy of the nuclear fusion. It is there that she waits, patient and dispassionate, to one day be able to descend upon the earth, consuming all in a purifying flame. Nothing would be able to withstand the heat of the Goddess, tempered by the sun, and fueled by a singular purpose. She would leave nothing but an uncanny, sinless world behind. However, if you were able to grasp one of her relics, a substantial core of her power, it would surely incite her wrath. She would descend unto the land prematurely, not having gathered enough energy, nor with her relic properly harnessed, leaving her weak. Her aim would be to reclaim her artifact, and annihilate the culprit. However, with proper exploitation of the method described, a skilled enough opponent could potentially destroy her in battle, to avert the fate of the world.
They are a cross between minibosses and actual bosses. They drop materials for the Cosmic Worm.
Summoning them: They are summoned using the Rune of Cos. One is summoned in the dungeon, another in the sky, and the final one in the underworld.
The Ceaseless Void
It was only by the hand of fortune that the Devourer itself happened across the last of its species: a newborn worm that could hardly fend for itself, starving and on the brink of death. The Devourer took pity on its fellow kind and brought it to Yharim’s forces, who restored it to health and outfitted it with armor akin to that of the Devourer. Despite having spared it once, the Devourer of Gods is highly aware of its protégé’s potential, and would not hesitate to turn against the lesser worm should it grow strong enough to threaten its master.
Signus, Envoy of the Devourer
Even those who contract Signus can rarely say for certain who their assassin is. It has been seen consuming the bodies of others and adopting their appearance afterwards; descriptions of its «true form» vary wildly. The most consistent pattern in those believed to have been Signus is the manifestation of ethereal lights when forced into open combat, commanded through unknown means to blind its opponent or burn them to ashes.
Scraping fragments of metal into patchwork armor and animating broken chains with its essence to better hunt its lesser brethren, the Polterghast roams the depths of the Dungeon away from prying eyes. It continues to feed and fester in the darkness until it feels the power of the object of its collective hatred once more. or until it detects one whose power has begun approaching the point of indistinguishability.
Lore:
The Devourer of Gods, originally known as a mere myth in Terrarian legends, is a monstrous cybernetic serpent from the depths of an eldritch-conceived pocket dimension. Its home is devoid of all lifeforms, with an endless blanket of hazy purple mist extending as far as the eye can see. This was not always the Devourer’s home, as it used to tunnel through the earth in the Terrarian’s world, eating and crushing all that dared to stand in its way. However, as the Devourer’s food sources became more adept at avoiding its attack patterns, it began to starve, leading it to use the power of those it devoured to tear a hole in the dimensions. This is now where the Devourer hides, awaiting for some foolish challenger, be it god or otherwise, to awaken it from its slumber. The Devourer will occasionally launch ‘sneak attacks’ by tearing through the dimensions and eviscerating unsuspecting victims to feed its ever-growing segments.
The Devourer came to be after Lord Yharim discovered that a giant sentient vibrant purple worm creature had killed and eaten a platoon of his best soldiers. Yharim originally wanted to kill the creature for revenge, but instead he found a better purpose for the beast. Yharim made a deal with the Devourer, as long as the Devourer would serve him until death he would feed the Devourer the most powerful entities he could capture. The Devourer agreed, and soon after Yharim captured his two most hated traitors, Braelor and Statis. Yharim threw them inside the pocket dimension without any way to defend themselves. Yharim watched and waited until he could hear the screams of the two demi-gods as they were crunched and torn to bloody pieces by his newfound pet. Afterwards Yharim rewarded the Devourer further by armoring him with reinforced spiked steel shells, specifically designed to resist piercing and explosive attacks.
Lore:
The Bumblebirb, created by Yharim in a failed experiment to engineer an army of lesser Yharon clones, was released into the Terraria Jungle to wander aimlessly and attack those strong enough to pose a threat to Yharim himself. They have the uncanny ability to replicate/reproduce with themselves in order to mass-produce more tiny Bumblebirbs that will eventually grow into larger birbs. The only thing preventing the birbs from overpopulating the entire Jungle is their engineered «hormonal reproduction limit» protocol. This protocol shuts down the birb’s sexual hormones when there are a large amount of other birbs present near them, preventing the birbs from reproducing with themselves further.
Lore:
Yharim grew up with no one besides his monstrous cohorts to keep him company after the passing of (nearly) his entire family. with the exception of his leal dragon guardian, Yharon. Long ago, a powerful ranger found an egg within the depths of the Jungle Temple. She gifted the egg to her son, Yharim, to raise as a companion while she was away on her missions. Before the egg hatched it was tossed into the underworld lava, along with Yharim’s entire family due to the arrogance and despicable nature of the elder brother. However, the heat of the lava only caused the young dragon to mature more quickly. Soon, it hatched into a furious beast, and was able to save Yharim from his demise, though the same could not be said for the rest of his family. Badly burned and filled with hatred and contempt, Yharim slowly crawled onto the back of his faithful companion. The dragon comforted him as best it could before Yharim commanded that they return to the temple, a new power and order was about to rise. From there the dragon aided Yharim in annihilating the corrupt leaders of the jungle and putting the power in the hands of someone with a broken heart and many scars. The dragon was more than just a mere friend to the tyrant, the warmth and light from the dragon’s soul often comforted the tyrant king in times of great depression. Without his pet, the tyrant would’ve been dead long ago.
Lore:
Calamitas’ true name is unknown. She was born in a mountainous region to a family of extremely skilled mages whose destructive powers rivaled those of demigods. They taught her how to master the vehement and volatile natures of dark magic, without giving in to the negative emotions that these powers can inflict upon the wielder. «The dark is within all of us, but when gazing into darkness the darkness also gazes into you,» her father told her, quoting a famous philosopher. However, one morning, after a particularly heated clash with a rivaling faction, Calamitas woke up to find her parents and siblings dead, hung on crucifixes by an angry mob. Filled with hatred and rage, Calamitas forgot what her parents had taught her, and brought devastation upon the mob, burning them with hellfire and teleporting them to the underworld to be tortured for eternity. Calamitas, defeated and sobbing, retreated to her now-vacant cave carved out in the mountainside, taking to practicing the magic of necromancy in order to revive her parents and 2 brothers.
After her success in bringing back her siblings she heard an ethereal and almost-mesmerizing voice telling her to seek refuge in the Jungle. Following this, Calamitas wandered toward the Jungle, entranced by some unknown force. She found her way into the Jungle Temple, where Yharim, the man who had spoken to her, resided. He had felt her mastery over the arcane due to her immense and manic outburst of destructive power. He eventually recruited her into his army after several long and persuasive talks over what truly matters in their world. When Amidias refused to help Yharim in a ritual, to awaken a slumbering god, Yharim had Calamitas incinerate the oceans as her first mission, thus causing the Desert Scourge to go on a rampage.
But somewhere deep in her psyche, a shard of benevolence still existed. Weeks passed, each day she argued more and more with herself over what was necessary to achieve a goal, and ultimately began distrusting Yharim. One day, Calamitas met with Yharim and attempted to convince him that his logic is flawed. Yharim heard none of it, and sent her immediately out of his throne room. That very same day, Calamitas betrayed Yharim by unleashing the ancient Golem using one of the ancient Power Cells. The Golem rampaged through the temple, distracting Yharim and his soldiers. Calamitas used this time to escape.
After Yharim and his men obliterated the Golem, he cursed Calamitas for her betrayal. Due to distance, the curse had a lessened impact on her, but it still managed to worm its way into her mind years later. Over time the curse slowly drove her mad, and ultimately she ended up returning to Yharim’s side after the deaths of Braelor and Statis. Yharim has since removed the curse in exchange for her infallible servitude and unimaginable cruelty towards his opponents.
Lead Developers
Fabsol
Nitro
DM DOKURO
Lilac
Mrrp
Ozzatron
Uncle Danny
Vaikyia
Programmers
Fabsol
Ozzatron
AlterraKira
Ben
Shucks
Phupperbat
pixlgray
Dominic
Uncle Danny
Terry
Spriters/Artists
Vaikyia
Nitro
AlterraKira
Cobalion
Cooper
LordMetarex
Enreden
Frous
GramOfSalt
Inanis
JaceDaDorito
Niorin
Popo
Puff
Runefield
Sok
Tinymanx
Yuyutsu
Lilac
Mrrp
Nincity
Musicians
DM DOKURO
SixteenInMono
Wiki Editors
Uncle Danny
MineCat
Ben
Ozzatron
Rover
Merkalto
Temp35
willowmaine
Lore Writers
Fabsol
Mrrp
Lilac
pixlgray
Terry
And, of course, everyone that has downloaded the mod and supported our ideas!
Calamity v1.3.4.1 [tModLoader v0.10.1.5] // для 0.9.2.3
Руда
Аэриалитовая руда (Aerialite) – добывается в верхней части подземного мира после победы над боссом Пустынный Бич (Desert Scourge). Для добычи требуется кирка Deathbringer или Кошмарная кирка.
Крионическая руда (Cryonic) – добывается на нижнем пещерном слое после победы над боссом Бог Слизней (Slime God). Для добычи требуется Адамантитовая или Титановая кирка.
Вечная руда (Perennial) – добывается на нижнем слое подземного мира после победы над боссом Каламитас (Calamitas). Добыть можно при помощи Буропила или Киркопора.
Хаотическая руда (Chaotic) – добывается в Аду после победы над боссом Пожиратель Богов (Devourer of Gods). Добыть можно при помощи Буропила или Киркопора
Уэлиблумовая руда (Uelibloom Ore) – добывается в верхнем слое подземного мира после победы над боссом Голиаф Несущий Чуму (Plaguebringer Goliath). Добывается при помощи Киркопила.
Уровни предметов
Уровень 1 – Виктид (Victide) – предметы в до-хардмоде, которые можно получить до Глаза Ктулху
Уровень 2 – Аэриалит (Aerialite) – предметы в до-хардмоде, которые можно получить до Скелетрона
Уровень 3 – Статигель (Statigel) – предметы в до-хардмоде/хардмоде, которые можно получить или до победы над Стеной Плоти, или после начала хардмода.
Уровень 4 – Дедал (Daedalus) – предметы в хардмоде, которые можно получить на ранних этапах хардмода.
Уровень 5 – Разбойник (Reaver) – предметы из середины хардмода, которые можно получить после механических боссов.
Уровень 6 – Атаксия (Ataxia) – предметы в хард-моде, которые можно получить после победы над Плантерой.
Уровень 7 – Таррагон (Tarragon) – предметы в позднем хардмоде, можно получить после Голема.
Уровень 8 – Зерокс (Xerocs) – предметы в позднем хардмоде, можно получить после Лунатика Культиста.
Крылья
Супер-аксессуары
Уникальные предметы
Уникальное стрелковое оружие
Уникальное магическое оружие
Другое уникальное оружие
Мобы
Боссы
Бич Пустыни (The Desert Scourge)
Перфоратор (The Perforator)
Разум Улья (The Hive Mind)
Бог Слизеней (The Slime God)
Криоген (Cryogen)
Каламитас (Calamitas)
Пожиратель Богов (The Devourer of Gods)
Голиаф Несущий Чуму (Plaguebringer Goliath)
Ярон, Дракон джунглей (Jungle Dragon, Yharon)
В текстовом файле в архиве с модом также можно найти дроп с боссов и описание их ИИ в бою.
В каком порядке проходить боссов:
Ну как вам списочек?
Также, рецепты мода можно найти благодаря моду Книга Рецептов.
Как установить моды для Terraria 1.3.x (tModLoader):
Лучшие моды для Terraria — новые предметы, враги, боссы и улучшение геймплея
Terraria настолько популярна, что вокруг нее собралось большое сообщество создателей модов. Фанаты делают геймплей удобнее, добавляют новые возможности, а порой создают целые тонны контента. Мы отобрали лучшие модификации, которые значительно улучшат игру.
Лучшие моды по другим играм
Как установить мод TModLoader и зачем он нужен
Прежде всего установите модификацию tModLoader. Она позволяет с легкостью ставить на игру другие моды, а некоторые пользовательские дополнения и вовсе без нее не заработают. Обладателям Steam-версии Terraria сделать это достаточно просто. tModLoader стала бесплатным дополнением для игры, поэтому установка происходит прямо в клиенте магазина.
Если у вас GoG-версия, то для начала скачайте TModLoader с официальной страницы. Обязательно удостоверьтесь, что версия модификации подходит под вашу игру. Далее следуйте простой инструкции:
А теперь перейдем к списку самих модификаций, некоторые из которых способны полностью изменить игру.
N Terraria
Модификация для тех, кто мечтал превратить игру в настоящую RPG. Terraria обзаведется системой классов, рас, будет реализована прокачка, добавятся основные и второстепенные задания. Конечно же, N Terraria привнесет огромную порцию контента в виде новых монстров, предметов и боссов. А если вас не интересует RPG-составляющая, можете отключить ее и оставить лишь вещи и врагов из модификации.
The Thorium Mod
Огромный пак нового контента для игры. Цифры лучше всего охарактеризуют модификацию:
Возможно, именно в этой модификации есть достойные противники, для которых понадобится создать самый мощный меч.
Recipe Browser
С этим модом занятие ремеслом станет более удобным. Сортировка по множеству фильтров, легкое создание многошаговых рецептов, внутриигровая справка и многие другие функции, которые облегчат игру.
Omnirs Nostalgia Pack
По сути, еще один огромный пак нового контента для игры. Только автор решил сделать модификацию на основе известных вселенных, вроде Final Fantasy, Tibia и Lord of the Rings. В пак вошло более 100 новых существ, среди которых 11 боссов. В дополнение целая куча дополнительных предметов. Для установки модификации требуется tModLoader.
Super Terraria World
Как вы могли догадаться из названия, игра станет похожей на классическую MMORPG. Одна из главных особенностей модификации — объединение нескольких миров в один. Также реализована система прокачки и навыков, как боевых, так и мирных. А еще игрок сможет путешествовать по регионам, созданным вручную.
Terraria Overhaul
Модификация, которая вместо добавления нового контента старается улучшить оригинальный геймплей. Разработчики переработали боевую систему, добавили времена года, изменили некоторые эффекты, улучшили AI и внесли в игру больше интерактивности. И это лишь малая часть всего, что можно найти в Terraria Overhaul.
Max Stack Plus Extra
Немного читерная модификация, которая позволяет увеличить размер ячеек. Благодаря этому, нервотрепки с инвентарем станет намного меньше.
Calamity
Еще один огромный пак нового контента:
Также модификация вносит некоторые изменения в предметы, делая их более сбалансированными. В дополнение, для Calamity вы можете установить атмосферную музыку.
Скачать файл
Скачать музыку для модификации
Boss Checklist
С этим модом вы сможете отслеживать побежденных боссов. Очень удобно на поздних этапах игры. Для установки необходим TModLoader. С учетом того, что недавно в игре стало еще больше боссов, модификация становится более актуальной.
Magic Storage
Еще одна модификация, призванная упростить возню в инвентаре. Теперь у вас будет единая сеть-хранилище с несколькими удобными функциями.
Calamity mod как установить через tmodloader
С выходом 1.4, лаунчер модов ещё надолго остался только на версии 1.3. Только через полгода после выпуска Journey’s End (в январе 2021) появилась публичная Dev-версия tModLoader 1.4, но чтобы её скачать, надо было иметь хотя бы небольшое понимание в установки программных библиотек. Теперь же, ещё через полгода, разработчики выпустили публичную Alpha-версию tModloader на 1.4, для которой на момент написания этого гайда уже 720+ модов. Так что если вы хотите поиграть с модами на 1.4 не дожидаясь официального релиза, этот гайд для вас.
На самом деле всё очень просто.
Теперь 1.4 стоит по умолчанию и делать то, что написано ниже, не нужно.
Заходим в библиотеку Steam.
Находим tModLoader, нажимаем «Свойства»:
Отличие заключается в том, что на Preview-версии новый функционал появляется раньше, чем на Stable-версии, то есть Preview-версия может перестать работать с вашими модами после очередного обновления. Она полезна в основном для разработчиков модов, чтобы успеть подстроить свой код под изменённый функционал и не вызывать ошибок для простых игроков.
Stable-версия для обычного игрока подойдёт больше, поэтому выбираем её.
После этого у вас должна начаться загрузка дополнительных файлов. Подтверждением того, что у вас теперь 1.4 Alpha, будет префикс после tModLoader в библиотеке:
Нажимаем на кнопку «Играть», у нас должна появиться командная строка, после чего запустится сам tModLoader 1.4:
Как вы видите, это действительно 1.4 версия, и теперь все кнопки отвечающие за моды находятся в меню «Мастерская»:
По аналогии с 1.3, загрузка модов и их инстанция остались прежними:
Я не зря предупреждал о том, что это альфа-версия и она просто кишит багами.
Очень долгое время для 1.4 Alpha была только Preview-версия.
Код tModLoader сейчас очень активно переписывается, вследствие этого в день выходит по несколько патчей.
При игре на Stable-версии ошибок возникать практически не должно.
Но если вы решили выбрать Preview-версию, тут уже могут возникнуть некоторые проблемы.
Например, во время игры может возникнуть падение фпс и непредвиденный краш игры. Ну и ещё разработчики переписывают коренные функции, которые используются разработчиками модов, поэтому после очередного патча какой-то мод может перестать работать.
Скачивая Preview-версию 1.4 Alpha, вы играете на свой страх и риск.
Дожидаемся окончания проверки и запускаем tModLoader заново.
Если у вас остались какие-либо вопросы, либо возникли какие-либо ошибки при установке или запуске, напишите об этом в комментариях.
Terraria: все, что нужно знать перед запуском мода «Бедствие»
Мод Terraria Calamity добавляет в игру удивительный контент. Обязательно ознакомьтесь с этими изменениями, прежде чем погрузиться в них.
Одна из причин, по которой приключенческая игра на выживание Terraria сохраняет свою неизменную популярность это его широкое сообщество моддеров. Отметив свое десятилетие и последнее обновление, игроки Terraria, желающие попробовать что-то новое, обращаются к модам.
Calamity Mod предлагает гораздо больше, чем стандартные моды Terraria, и его можно более точно описать как капитальный ремонт. Он добавляет в игру невероятное количество нового контента, включая все, от боссов до рецептов создания и биомов.
Обновлено Эриком Петровичем 16 мая 2022 г.: The Calamity Mod Terraria, в которую фанаты играли последние несколько лет, получил крупное обновление, расширяющее и без того огромное разнообразие дополнений к знаменитой игре на выживание. Модификация Terraria Calamity теперь включает еще один биом – биом; Пространство – и несколько новых боссов и предметов, которые можно найти на протяжении всей игры. Мод Calamity уникален тем, что весь новый контент распространяется на протяжении всего прохождения, а не только в конце игры после победы над Лунным Лордом. Это один из самых популярных модов Terraria по многим причинам, а с tModLoader, доступным в Steam, довольно легко начать работать.
7 Мод Calamity недоступен в мастерской Steam
Terraria технически поддерживает Мастерскую Steam, но не позволяет использовать изменяющие правила игры дополнения, такие как The Calamity. Мод. На странице Terraria в Мастерской Steam представлены только косметические моды и настраиваемые миры, например дополнения, которые изменяют текстуры или добавляют мир, в котором у игрока есть все с самого начала.
Чтобы загрузите мод The Calamity, перейдите на официальный сайт Terrariaфорумах и не забудьте установить Tmodloader вместе с этим дополнением. Tmodloader позволяет игрокам настраивать моды при запуске Terraria, и это лучший способ заставить его работать со Steam.
6 Что нужно сделать перед установкой мода Calamity
Установите tModLoader и проверьте совместимость версий
Перед установкой Terraria Calamity Mod обязательно установите tModLoader. Это инструмент управления модами, необходимый для работы мода Calamity в Terraria. Инструмент tModLoader можно загрузить в Steam, и он работает как отдельный лаунчер для игры в вашей библиотеке. Кроме того, убедитесь, что загружаемая версия совместима с самой последней сборкой Terraria.- пока вы загружаете самую последнюю версию мода, все будет в порядке.
Сделайте резервную копию существующих сохранений или создайте новый мир
Перед установкой мода Calamity или любого другого мода, который меняет работу игры на базовом уровне, обязательно создайте копии существующих миров. Сохранение находится не в папке с игрой, а в папке «Документы» (папка «Поддержка приложений» для пользователей Mac). Перейдите в папку Terraria внутри, и там должна быть папка Players, содержащая данные сохранения. Сделайте резервную копию, чтобы потом избавить себя от головной боли.
5 Мод Calamity намного сложнее, чем ванильный
Calamity Mod — впечатляющий мод, который принципиально изменяет то, как Terrariaиграет. В ванильной игре боссы встречаются время от времени, и все более мирно, чем на самом деле. Как следует из названия, мод Calamity не только удваивает количество контента в игре, но и делает уже существующий контент более сложным.
Кривая сложности для новых игроков намного выше, и лучше сначала пройти ванильную игру, если вы впервые играете в Terraria.. Почти все, что добавлено в моде «Бедствие», намного сложнее, чем обычно, поэтому убедитесь, что вы привыкли к тому, как работает Террария, прежде чем погрузиться в нее.
Моды, продлевающие жизнь играм старше десятилетие, как правило, добавляет контент, похожий на расширение, в конце обычного прогресса или предлагает опыт, полностью отличный от основной игры. ТеррарияCalamity Mod отличается тем, что весь новый контент, который он добавляет, обнаруживается повсюду, а не в конце или в специализированном отдельном мире. Он работает с существующими сохранениями так же, как и со свежими, хотя лучше всего увидеть все, что предлагает мод с самого начала.
3 Есть шесть новых биомов…
Мод Calamity – это огромный аддон, и нет ничего более впечатляющего, чем добавление шести новых биомы, а также несколько основных структур, которые могут появляться по всему миру.
Пять новых биомов, включенных в мод:
В каждой из новых областей есть новые боссы, события, враги, предметы и блоки, уникальные для этой зоны. Новые структуры (Остров Зла, Храм, Планетоид и Лаборатория Арсенала) также содержат уникальные предметы и контент, и их стоит исследовать повсюду, чтобы найти.
2 …и более 24 новых боссов
Террарияизвестен несколькими вещами: красивым пиксельным стилем, плавным сочетанием строительства и исследования и невероятной музыкой. Однако по сравнению со многими другими подобными играми у него есть сумасшедшее количество боссов, с которыми можно столкнуться на протяжении всего прогресса. Модификация Calamity добавляет 24 впечатляющих новых босса наряду с сотнями новых уникальных обычных врагов, удваивая количество боссов в ванильной игре.
Боссы также совершенно уникальны. Есть мини-босс Гигантский моллюск, несколько вариантов боссов, таких как Пожиратель богов или Крабулон, и даже босс Слизняк, добавленный в предсложном режиме. Есть даже новый босс финальной игры: Верховный Каламитас. Такие боссы, как Верховный Каламитас или Пожиратель богов, окажутся сложными даже для самых экипированных игроков.
1 Система повышения квалификации со временем улучшает снаряжение
Одним из наиболее интересных изменений мода Calamity является добавление системы уровней. Чтобы повысить уровень этих характеристик, игроку просто нужно нанести урон врагу. Каждый уровень повышает другие характеристики, такие как общий урон, шанс критического удара, количество отбрасываемых миньонов и скорость снарядов.
Новая механика добавляет в игру пять атрибутов (Ближний бой, Дальний бой, Призыв, Маг, и Разбойник), каждый из которых влияет на игрока по-разному. Например, ближний бой влияет на все, что связано с ближним боем, а призыв улучшает ману и способности миньонов. Однако урон, наносимый врагам, должен быть больше 5, поэтому промахи и блоки не учитываются при получении опыта навыка.
Terraria доступен для Android, iOS, Nintendo Switch, ПК, Mac и систем PlayStation и Xbox
Как установить моды на Террарию
Terraria вышла в свет в 2011 году и до сих пор является одной из популярных игр в жанре приключенческой песочницы. Игра предлагает пользователю двумерный мир в котором можно добывать различные ресурсы, заниматься поиском сокровищ и участвовать в сражениях с противниками. Но постоянно меняющийся геймплей требует большой концентрации, и чтобы упростить игроку жизнь, рекомендуется воспользоваться модами. Рассмотрим, как установить моды на террарию и сделать геймплей еще интересней.
Инструкция как установить моды на Террарию
В 2011 игра завоевала первое место в номинации «Инди-игра года», по версии игроков. Сегодня уже более 20 млн. пользователей оценили уникальный и захватывающий геймплей игры.
Однако, рано или поздно наступает момент, когда традиционная игра начинает надоедать и пользователю хочется чего-то большего. Получить дополнительные возможности пользователь может, играя с установленными модами (Рисунок 2).
Так как Terraria распространяется через онлайн-сервис цифрового распространения компьютерных игры – Steam, установить их можно, также через этот сервис. Только скачивая модификации из проверенных источников, можно быть уверенным в том, что пользователь не установит зараженный вирусами файл и не навредит работоспособности ПК.
Использование TModLoader
Моды – это дополнение к компьютерной игре, которое написано разработчиками для изменения параметров и упрощения игрового процесса. Модификации, как правило, распространяются бесплатно и часто используются в стратегиях и 3D-шутерах.
Примечание: Чтобы поставить моды на Террарию, для начала необходимо установить TModLoader – по сути, это тот же мод, который позволяет работать с исходным кодом Terraria. Что дает возможность разрабатывать собственные моды или устанавливать разработанные другими пользователями (Рисунок 3).
Для корректной работы приложения, необходимо скачать и установить TModLoader той версии, которая соответствует версии установленной на ПК игры. Для этого:
После скачивания архива с terraria modloader mods, а это своеобразный фундамент для установки модов, его необходимо распаковать и установить. Для этого:
Все, процесс установки TModLoader завершен. Теперь пользователю необходимо зайти в игру и с помощью вкладки «браузер модов» выбрать и установить понравившийся. Как дополнительный вариант, возможно скачать приложение с помощью торрент клиента.
Как скачать моды
После установки TModLoader при входе в игру, появляется несколько новых разделов. Чтобы найти подходящий мод, необходимо зайти во вкладку «браузер модов» и если известно название, вбить его в окно поиска. Также производить поиск можно просто перелистывая предложенные варианты. Поиск модов на террарию в стиме, является самым безопасным и удобным.
Однако, не всегда получается найти нужную модификацию, через «браузер». Поэтому иногда приходиться прибегать к ручному поиску и установке. Для этого:
Далее, необходимо зайти в игру, в раздел «моды», найти там установленную модификацию и включить ее, если она не включена. После чего следует нажать правую нижнюю кнопку «перезагрузить моды» или если игра не русифицирована – «Reload Mods». После чего, игровой мир с установленными модификациями, становиться полностью доступен для пользователя.
Особенности установки Андроид
Terraria, среди пользователей, популярна не только на ПК, но и на мобильных устройствах. Однако, мобильная версия, немного отличается от компьютерной и поэтому не редко у пользователей возникает резонный вопрос: как установить моды на террарию работающую на андроид?
Чтобы установить моды на мобильную террарию, игроку необходимо из Play Market скачать и установить приложение под названием « GG toolbox for terraria ». С помощью данного приложения пользователь может:
После установки приложения необходимо пройти регистрацию с указанием электронной почты. Перейдя на вкладку «моды», можно скачать любые понравившиеся модификации. Чтобы их активировать, следует перейти во вкладку «стартер» и передвинуть зеленый бегунок напротив надписи «Окно взвеси игры».
Недостатком приложения является большое количество рекламы и нерусифицированный интерфейс. При незнании английского языка, приходиться пользоваться автоматическим переводчиком от Google, который переводит не всегда корректно.
Как установить на Windows 7-10
Установка модов на игру, работающую как на windows версии 7, так и 10, полностью идентична и описана выше.
Однако следует учесть, что на последнюю версию операционной системы от Майкрософт, лучше устанавливать последнюю версию Terraria. Также, не рекомендуется использовать пиратские копии – только так, можно быть уверенным, что игра будет работать стабильно, без багов. Мы так же рекомендуем обновить все драйвера с помощью программы DriverMax для корректной игры.
Возможные трудности
В процессе эксплуатации модификаций, у пользователей не редко возникают трудности. Рассмотрим наиболее распространенные вопросы, которые часто интересуют игроков:
Если требуется удалить все модификации и вернуть чистый клиент, то следует зайти в Steam, ПКМ выбрать игру, далее «локальные файлы», «проверить целостность игры». После чего, программа запустит проверку и те файлы, которые она не сможет распознать как оригинальные, удалит. То есть удалит TModLoader с установленными модами.
Мои коллекции tModLoader
Gensokyo
Этот мод добавляет дополнительный контент, вдохновленный франшизой видеоигр touhou.
The Split Mod
Split mod – это новая глобальная модификация для Terraria!
Мод находится в альфа-версии прямо сейчас, и вы можете помочь нам, найдя ошибки или предложив идеи.
Calamity Mod
Поддержка кросс-контента для различных других модов
ПОЖАЛУЙСТА, ИМЕЙТЕ В ВИДУ:
Скачайте The Calamity Mod Music mod, если вы хотите, чтобы музыка Calamity Mod была в вашей игре!
———-
Музыка для Calamity Mod
———-
Thorium Mod
Elements Awoken
Elements Awoken стремится к опыту игры в Terraria.
У вас есть идея для модника? Хотите как-то внести свой вклад? Присоединяйтесь к нашему раздору!
Обязательно загрузите пакет “Element Awoken Music”, Если вам нужна музыка модов, или в качестве альтернативы загрузите “EA Retro Music” для старой музыки
Надеюсь, вам понравится играть в мой мод 🙂
———-
Elements Awoken Music Pack дает всем боссам их уникальные темы, а также добавляет музыкальных боссов для каждого из них.
———-
Elements Awoken Retro музыка восстанавливает старую музыку, что некоторые люди пользуются Elements Awoken Mod
———-
Mod of Redemption
“Mod of Redemption” – это ремастированная версия “Mod of Randomness”, никогда не слышал об этом моде? Я не удивлен, потому что это больше не работает.
Пожалуйста, не забудьте обновить мод, когда это необходимо.
Отдельный мод для Mod Redemption, добавляет пользовательскую музыку модов.
Есть варианты конфигурации, чтобы отключить заявленную музыку или заменить их на роялти-бесплатные альтернативы, так что бои все еще могут чувствовать себя впечатляющими, не слыша воспроизведения ванильной музыки.
———-
Это личная информация, но оно тоже связанного этого мода.
———-
Bismuth Mod
Здравствуй, мой дорогой друг! Вы, должно быть, ищете моды terraria с оригинальным контентом? Здесь вы можете прочитать о новой модификации с большим количеством новой игровой механики.
Так что же такое Bismuth Mod?
Bismuth Mod – это глобальная модификация TML, основанная на старой версии 1.0.2. Мы потратили около двух лет на разработку этого глобального обновления, и теперь наша команда готова представить его вам.
И много другого оригинального контента
———-
Skyblock Mod
Перейти по этой ссылку для скачивание карты режиме нормального или экспертного, там все есть описание этого мода. Предметы и другие я точно не узнаем.
Просто скачайте карту Skyblock (нормально или эксперт)
Потом скачать (внутри игры в меню браузер мод) в поиске название Skyblock Mod
И наслаждайтесь с игрой =)
Archery Mod
Этот мод является 150-дневной информационной разработкой и фокусируется на улучшении луков в Террарии, которых сейчас не хватает. Этот мод будет постоянно получать обновления.
Спасибо Sprote-making catto за их вклад в некоторые произведения искусства!
Этот мод в настоящее время добавляет следующие 100 + элементов:
Этот мод изменяет экран генерации мира, чтобы включить предварительный просмотр карты по мере ее создания. Вы также можете приостановить, возобновить, повторить, пропустить или отменить генерацию, как вам нравится.
Например, вы можете повторить шаг подземелья, чтобы создать несколько подземелий. Если вам не нравится, как выглядит мир, просто нажмите кнопку Отмена, и вы можете начать все сначала.
Пожалуйста, дайте мне знать, что вы запускаете информацию.
Уменьшает время респауна. Похоже на несколько других модов, но с особенно коротким таймером.
Этот мод останавливает появление надгробных камней, когда вы умираете. На основе опции “Отключить надгробия” из HERO`s Mod.
Этот мод создаст как порча, так и багрянец на любом мире. Оба вместе порча и багрянец в одном мире.
В чем разница между этим и батончиками здоровья босса?
В основном предпочтения. У Барака Обамы Росса больше кастомизации, а у этого больше глупых эффектов.
Контрольный список босса позволяет просматривать контрольный список босса во время игры, так что вы можете прогрессировать через боссов, как вы можете справиться с ними.
Если вы хотите, чтобы мод был поддержан, пожалуйста, предложите моддеру добавить поддержку к этому моду.
Этот мод добавляет только рецепты крафта для ванильных предметов, которые находятся только в сундуке, редко выпадают модами или редко встречаются вообще.
Предметы, на которые влияет этот мод.
Если вы хотите сообщить о каких-либо ошибках или у вас есть предложения о том, что добавить, свяжитесь со мной в социальных сетях!
Я настоятельно рекомендую использовать мод браузера рецептов при использовании этого мода
Upgradeable Pickaxes – это мод качества жизни, который добавляет новые рецепты кирки и новую кирку, получаемую после moonlord.
В основном он добавляет возможность обновить вашу кирку вместо того, чтобы сделать новую, и вдвое снижает стоимость материалов, например, золотая Кирка = 12 золотых слитков.он добавляет альтернативный рецепт: медная Кирка + 6 золотых слитков.
Каждый рецепт довольно очевиден, Кирка + бар + материалы (например, фрагмент или теневая шкала) = Кирка.
Единственный рецепт, который отличается, – это Кирка, чтобы создать ее, вам нужна кирка с мощностью 200%+ Кирка (Кирка-топор или хлорофит и т. д.) + ключ джунглей + 9 хлорофитебар.
Кирка рецепт кирки-Кирка + любая люминитная Кирка.
Этот мод добавляет в Террарию дополнительный слот для крыльев. Теперь можно удобно и быстро переключаться на разные крылья.
Читерные моды
Антисоциальный позволяет использовать все социальные слоты для аксессуаров в качестве обычных слотов для аксессуаров. Очевидно, что это очень хитро.
Конфигурация позволяет также использовать социальную броню, а также ограничить количество затронутых слотов социальных аксессуаров.
При использовании HerosMod функция “Modify Antisocial Config” может быть использована для ограничения двух возможных изменений параметров конфигурации.
Увеличивает максимальный стек элементов ближе к пределу переменной. (Имею виде вот так каменный блок 9999 или золотой слиток 9999 и тд.) Но быстрые клавиши не работает.
1 уровень чит панель (Копировать или вставить в вашем постройке, чит меню предметов, рецепты и тд.)
2 уровень чит панель (Изменить погода, изменить день и ночь, время пауза, убрать надгробие, место спавнер, режим бога, открыть весь карту и тд.)
Cheat Sheet`s Extra дополнительные слоты без остального Cheat Sheet.
В случае, если вы хотите дополнительные слоты, но не доверяете своим друзьям, чтобы они просто не обманывали вещи в b/c, они ленивы.
Вся заслуга принадлежит jopojelly and co. за создание кода, который делает это возможным.
Этот не понятное переводчик. Вообщем просто дополнительные слотов аксессуаров (максимум до 6 слотов).
Terraria “From 1.4” общие моды (по желание).
Game Tips (from 1.4) – это мод, добавляющий 1.4 game tips, присутствующие в меню загрузки мира, в мод tModLoader.
Еще один 1.4 мод от good pro enjoy
не может быть потрудился сделать форум мне потребовалось меньше часа, чтобы скопировать и вставить декомпилированный redcode :p
– не декомпилируй меня :”)
———————————————————————-
Лучшие туалеты добавляют функцию из 1.4, где питание туалета с помощью проводов приводит к тому, что из него извергается какашка. Наслаждаться. 🙂
———————————————————————-
Используйте управление для быстрого мусор кнопка быстрого корзину для контроля Shift.
Вы бы знали, если бы играли в 1.4 Terraria, а затем вернулись к modded и продолжали пытаться быстро мусорить с контролем. :p
А вот я не замечал… У меня все работает быстрого курсора в мусора без всяких модов. Странно. Наверно у меня autoexe сохранение автоматические настройки биндов. Не помню.
Этот мод добавляет классную маленькую накидку, которая поставляется вместе с Освященной броней в версии 1.4. Он поставляется в виде ванильного аксессуара, который можно изготовить с помощью 2 Освященных брусков и 5 Шелков на ткацком станке.
———————————————————————-
Этот мод добавляет в 1.4 механику замены блоков!
Обратите внимание, что он может быть глючным с модированными плитками и в мультиплеере!
———————————————————————-
Умные двери-это функция от 1.4, где двери автоматически открываются. Многие люди, играющие в 1.4, которые возвращаются к tModLoader, должны будут привыкнуть к отсутствию этой функции в моде.
– Этот мод не является открытым исходным кодом, так как он использует код непосредственно из кода Terraria.
blushiemagic
Retinazer
Current version: v0.11.8.4
Compatible with Terraria 1.3.5.X
Steam Platforms: Windows, Mac, Linux
Note: The mod browser will sometimes go down during heavy load. Modders, please also provide your own downloads of your mod for whenever this happens.
tModLoader is essentially a mod that provides a way to load your own mods without having to work directly with Terraria’s source code itself. This means you can easily make mods that are compatible with other mods, save yourself the trouble of having to decompile and recompile Terraria.exe, and escape from having to understand all of the obscure «intricacies» of Terraria’s source code. It is made to work for Terraria 1.3+.
My goal for tModLoader it to make it simple as possible while giving the modder powerful control over the game. A secondary goal is that anyone who works with tModLoader enough will be able to make their own standalone mods. tModLoader is designed in a way as to minimize the effort required for us to update to future Terraria versions. Feel free to either suggest hooks or push hooks to Github (link in a later section).
P.S. Please don’t email me, I almost never check my email. Discord is the best place to ask for support.
The documentation contains everything you need to know about what tModLoader has to offer. It contains information on all the features, hooks, etc., in tModLoader, complete with descriptions on what everything is used for. Unlike other modding API’s, this documentation is kept up-to-date as features are added. Do note that often it will even be ahead of the current released version.
I use an example mod to test features that I add to tModLoader. You can download a zip file here so you can use it to learn how to make your own things.
Example Mod v0.11.8.4 Download
Mod Skeleton Generator (use this to generate files to get you started on your mod)
Current version: v0.11.8.4
Direct Download Links (Manual Installation):
Steam/GoG: Windows | Mac | Linux
Open Source
tModLoader is open source! Feel free to suggest features either on Discord or over Github.
Github Repository Link
If you’re on Mac/Linux, you can download Mod Browser mods from here: http://javid.ddns.net/tModLoader/DirectModDownloadListing.php
Once your download is complete, you should have a zipped folder. Unzip this folder. Open the extracted folder and copy all the contents to your Terraria’s Steam folder. You may wish to back-up your vanilla Terraria.exe file first. More detailed instructions are in the README file included with the download.
QOL
-Mod Extract now opens the destination folder automatically
-ModConfig boolean item now shows text as well
Fixes
-Fix MonoMod issue where old code was running when mod re-built or updated.
-Fix issue with mod load cancelling
-Fix join invite issue
-Fix ValueTuple issues, as seen with recent releases of ThoriumMod and CheatSheet
-Exceptions will now be thrown for reading too few bytes in HandlePacket (check logs)
-Fix «Failed to unload» messages not working
-Fix mod compile error line numbers being one off
-Fix ServerHangWatchdog on mono
-More info for ReflectionTypeLoadException
-Fix ModConfig Dictionary issue
-Fix Shaders being unable to update without a restart
-Fix OutOfMemory handling behavior
Calamity mod как установить через tmodloader
Мод (сокращение от «модификация») — это созданное сторонними разработчиками расширение, которое изменяет элементы игры, начиная от дополнительного слота под крылья и заканчивая (но не ограничиваясь) полной переделкой игры с добавлением новых механик, игровых режимов, постмунлордных боссов и многих тысяч предметов.
Содержание
tModLoader
tModLoader — это основа для создания и загрузки модов. tModLoader в настоящее время работает с Terraria 1.3.5.3 или 1.4.0.4 на Steam и GOG.
Последняя версия: 0.11.7.4
Установка:
Установка модов в tModLoader’е
Есть 2 простых способа:
Установка через браузер модов простая до невозможности: открыл игру, выбрал мод, нажал «установить» и включил его в меню модов. Годится для большинства модов из списка ниже, не годится для крупных или малопопулярных модов!
Список глобальных и вспомогательных модов:
Данная часть статьи неполная! Вы можете помочь, дополнив её!
которая добавляет большое разнообразие предметов. Мод в альфа-версии! Поддержка русского языка!
Добавляет слот для крыльев, с рабочими модификаторами.
Источники информации:
- http://forums.terraria.org/index.php?threads/calamity-mod.44065/
- http://terrariago.ru/calamity-v1-3-4-1-tmodloader-v0-10-1-5-dlya
- http://vgtimes.ru/articles/66804-luchshie-modifikacii-dlya-terraria-novye-predmety-vragi-bossy-i-uluchshenie-geympleya.html
- http://steamcommunity.com/sharedfiles/filedetails/?id=2564194239
- http://guideer.ru/topy/terraria-vse-chto-nyjno-znat-pered-zapyskom-moda-bedstvie/
- http://soft-ok.net/5103-kak-ustanovit-mody-na-terrariyu.html
- http://steamsolo.com/guide/tmodloader-tmodloader-2/
- http://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/
- http://terraria-game.fandom.com/ru/wiki/%D0%9C%D0%BE%D0%B4%D1%8B